DarthJebus05 Posted February 12, 2008 Share Posted February 12, 2008 1. Is there a tutorial on how to make one. 2. Does anyone know which wapoint is Trask's for when he runs into the room? 3. The co-ordinates in a Waypoint Struct, is that the destination the NPC's are going to? Thanks, Jebus Link to comment Share on other sites More sharing options...
Stream Posted February 12, 2008 Share Posted February 12, 2008 Extract a waypoint from the game which matches the one you'd like to do, for example I believe there's a slight difference between a waypoint like the one Trask moves to and one where you start in a module. Anyway once you've got one, just change the tag and resref of it. And yes whatever the co-ordinates are in the struct are where the NPC will move to. --Stream Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 Thanks, that helps me a lot. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 12, 2008 Share Posted February 12, 2008 This might help: http://lucasforums.com/showthread.php?t=185991&highlight=anatomy Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 12, 2008 Author Share Posted February 12, 2008 Thank you, thank you. Link to comment Share on other sites More sharing options...
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