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Area Transition Implementing.


Darth Xander

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Hi people I am busy with a new area module that I have reskinned following DI's great tut and I have sucesfully implemnted everything I think anyway. I need an area transition for leaving this new area.

 

 

I need a warp script to take me to teh following coords in tar_m04aa (undercity).

190.41

198.12

1.13

 

Thanks

~DX

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You're going to need to make a waypoint by extracting and editing the m04aa.git file in the KGFF editor (this thread is VERY helpful) I had a little problem with re-implementing it into the game, and in the end I had to reinsert it into the .rim file. Then you can use this code:

 

void main() {
     StartNewModule("tar_m04aa", "waypoint_name");
}

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