Darth Xander Posted February 12, 2008 Share Posted February 12, 2008 Hi people I am busy with a new area module that I have reskinned following DI's great tut and I have sucesfully implemnted everything I think anyway. I need an area transition for leaving this new area. I need a warp script to take me to teh following coords in tar_m04aa (undercity). 190.41 198.12 1.13 Thanks ~DX Link to comment Share on other sites More sharing options...
Robespierre Posted February 13, 2008 Share Posted February 13, 2008 You're going to need to make a waypoint by extracting and editing the m04aa.git file in the KGFF editor (this thread is VERY helpful) I had a little problem with re-implementing it into the game, and in the end I had to reinsert it into the .rim file. Then you can use this code: void main() { StartNewModule("tar_m04aa", "waypoint_name"); } Link to comment Share on other sites More sharing options...
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