Hando Posted February 20, 2008 Share Posted February 20, 2008 After playing around with a test force power I made, I decided to try to use the TSLPatcher to try to make it compatible with the other mods that take up spells.2da in my override folder. I can't quite understand how to get the row number to be the number I put in. I've read the TSLPatcher's readme, but I am still confused. Can someone please help? Link to comment Share on other sites More sharing options...
Darkkender Posted February 20, 2008 Share Posted February 20, 2008 You don't have it put in the row number you put in. You have it add a row and save the reference to the row in a 2damemory token then you have the patcher edit the script files to replace references to that same memory token and then when the patcher runs it inserts a line in the spells.2da and edits and compiles the scripts for you. If you have the patcher lock in a set row in a 2da file you will cause incompatibilities which is what is there to prevent. Link to comment Share on other sites More sharing options...
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