Adept Havelock Posted February 21, 2008 Share Posted February 21, 2008 OK, my apologies but I've been trying to figure this out for awhile, and have made little progress. I'll explain why and what I'm trying to do: I'm wondering if I can edit the ModelVariation setting in a UTI file from a mod to point back to the games default model. In short, I'm trying to adapt the USM for my own use on my xbox (I'm working on building a heavily modded version of KOTOR2 just for the xbox) by (gasp) removing all the wonderful models. Is there anyway I can modify the UTI of say...a USM doublesaber to display one of the games basic in-game sabers instead of the USM model? I'm hoping that will give me the stats of the saber, but leave it functional on the XBOX. I've got the USM installed on my PC as well. I'm beginning to think I can't because of the filename conventions, but would really like to know if this is possible or not, or if I'm missing extra steps. I'd also like to say that if this is possible, I have no intention of uploading this mod anywhere without first obtaining the permission of the USM creators. I know this is a very sensitive subject, and I can understand why. Thank you for your time and assistance. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 22, 2008 Share Posted February 22, 2008 So you just want the stats and not the models? Just use the UTI file and set the ModelVariation to 1. (This will give a blue blade) Link to comment Share on other sites More sharing options...
Adept Havelock Posted February 22, 2008 Author Share Posted February 22, 2008 Thank you. I was hoping that might work, but I didn't know for sure. Appreciate the confirmation before I spend a few hours making the changes. Link to comment Share on other sites More sharing options...
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