settoken Posted March 11, 2008 Author Share Posted March 11, 2008 No mamrick I'm sorry but I'm just a noob trying to help the community finding a way to make "brand new heads" possible...:-) So I search and experiment. But as Quanon said, the most we search the quicker we'll get it I've asked some help to the NWmax development team...They are real 3d developpers, I'm not. I'm waiting for their answer if I get one Link to comment Share on other sites More sharing options...
Quanon Posted March 11, 2008 Share Posted March 11, 2008 Good find settoken. Might give us some insight in the models of all kinds. Link to comment Share on other sites More sharing options...
memarik Posted March 11, 2008 Share Posted March 11, 2008 ok.. just asking.. but hey if you get an answer PM me ok..? cos yeah il play whit the jedi quarren but i would love to play it whitout using KSE when going to the dark side.. i guess you know what i mean buy my intention? COME TO THE CHAT ARE EASIER TO COMMUNICATE ! ! ! ! ! http://www.starwarsknights.com/chat.php Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 I've asked some help to the NWmax development team...They are real 3d developpers, I'm not. I'm waiting for their answer if I get one You do realize NWN and KotOR are two different games, right? And that they do actually run on different engines (despite them being very similar)? I'm not sure how much the NWMax team will be able to help you, even if they wanted to. Not all NWN techniques just automatically work in KotOR. Link to comment Share on other sites More sharing options...
settoken Posted March 11, 2008 Author Share Posted March 11, 2008 of course I know that. I've asked them some help because of that... Anyway, as it uses the Aurora Engine, NWN tutorials are good reading. It's our stuff to adapt what we read there to what we want. Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 KotOR does not use the Aurora engine. It uses the Odyssey engine. Link to comment Share on other sites More sharing options...
settoken Posted March 11, 2008 Author Share Posted March 11, 2008 alright It's still bioware's stuff It's based on the Aurora Engine and uses 2DA files, mdl etc... It's not the same but it's similar So what are you meaning ? Am I wasting my time ? that's ok Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 The two engines are very similar, but it's kind of like humans are very similar to monkeys. Almost all the DNA's the same, but it's that 0.01% that's a real killer... Applying NWN techniques will only get you so far before the fact that MDLOps simply can't compile the model in-tact rears its ugly head; I really doubt it has anything to do with NWMax. I'm just of the opinion that you're wasting your time by asking a group of folks uninvolved in KotOR tools (or with the game in any way, for that matter) when you have at least one person here actually making a modeling utility for this game. Suit yourself, though. Link to comment Share on other sites More sharing options...
settoken Posted March 11, 2008 Author Share Posted March 11, 2008 when you have at least one person here actually making a modeling utility for this game Who is he ? I agree there's a problem with mdlops, I've just experienced the head moving on the neck in a real strange way that's so weird If I'm now sure by experiencing it myself that it can't compile ASCII to BIN correctly, It also makes me doubt of its real ability to decompile mdls correctly... Is NWNmdlcomp a better tool ? What about Taina's replacer Link to comment Share on other sites More sharing options...
Inyri Posted March 11, 2008 Share Posted March 11, 2008 Taina's Replacer simply moves vert and/or uv coordinates on an existing model. Don't ask me how; that's not my thing. If you're interested in utilities you should talk to magnusll. Link to comment Share on other sites More sharing options...
settoken Posted May 14, 2008 Author Share Posted May 14, 2008 I have made a Zabraak head using 3ds max and it looks like it works fine in game. no weird moves no space-time distorsions I'm a little lazy so I haven't mapped it yet but I will show you when it's done if you are interested Edit: I used a vanilla head so I can't consider it a "brand new head" but it has something like 10 horns on the head. I'm not using a mask for the horns so it's quite good I think. Link to comment Share on other sites More sharing options...
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