Erronis Posted March 9, 2008 Share Posted March 9, 2008 Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how. Please don't refer me to another tutorial. I read them all and would prefer one-on-one advice. Thanks. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 10, 2008 Share Posted March 10, 2008 Try removing the textures from the game files. Link to comment Share on other sites More sharing options...
stoffe Posted March 10, 2008 Share Posted March 10, 2008 Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how. If there is something modeled/textured behind the part you want to remove you can make that part transparent by giving it a full black alpha channel in the texture. This won't work if there is nothing behind though, then it will just cause you to see straight through the model. In those cases you'd have to modify the model itself to create something there. Link to comment Share on other sites More sharing options...
Erronis Posted March 10, 2008 Author Share Posted March 10, 2008 Okay, But how can I work with Alpha channels? Do I have to do something special, or is it as simple as painting it pure black? If it is, I'll kick myself. Either way, thanks for the input. Link to comment Share on other sites More sharing options...
Quanon Posted March 10, 2008 Share Posted March 10, 2008 Okay, But how can I work with Alpha channels? Do I have to do something special, or is it as simple as painting it pure black? If it is, I'll kick myself. Either way, thanks for the input. Yep, if you just paint a part black in the alpha channel it should be completely invisible. THat is if the model doesn't have a .txi file. These say what effect should be used on the alpha channel. Though standard it uses this Invisible effect. So you do not need to worry about that. Link to comment Share on other sites More sharing options...
Erronis Posted March 10, 2008 Author Share Posted March 10, 2008 What do you mean "in the alpha channel?" That's where I'm lost, I don't understand channels. at all. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 11, 2008 Share Posted March 11, 2008 What you could do instead is use the MDLOps renamer function to just simply remove the applied texture from the parts of the model you want. Link to comment Share on other sites More sharing options...
Erronis Posted March 11, 2008 Author Share Posted March 11, 2008 How would I do that?...You have to simplify things as I'm still in the learning process. Link to comment Share on other sites More sharing options...
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