Exile007 Posted March 15, 2008 Share Posted March 15, 2008 Hey, I was wondering if there was a way to remove the Ebon Hawk from a module without messing up the module. I always get this. WHY???????????? Thanks for any help in advance. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted March 15, 2008 Share Posted March 15, 2008 http://www.lucasforums.com/showthread.php?t=186937 Try that. Link to comment Share on other sites More sharing options...
Exile007 Posted March 15, 2008 Author Share Posted March 15, 2008 Wait, so all you have to do is give the Ebon Hawk a black paint in gmax or max? Link to comment Share on other sites More sharing options...
Sithspecter Posted March 15, 2008 Share Posted March 15, 2008 What you could do if you're an experienced modder, is to remove the Ebon Hawk from the module model and create a new walkmesh. If you don't create a new walkmesh, you will bump into the Ebon Hawk even though it's *not there.* Link to comment Share on other sites More sharing options...
Quanon Posted March 15, 2008 Share Posted March 15, 2008 Wait, so all you have to do is give the Ebon Hawk a black paint in gmax or max? The alpha channel of the Texture of the Ebon Hawk. Link to comment Share on other sites More sharing options...
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