Exile007 Posted March 15, 2008 Posted March 15, 2008 Hey, I was wondering if there was a way to remove the Ebon Hawk from a module without messing up the module. I always get this. WHY???????????? Thanks for any help in advance.
DarthJebus05 Posted March 15, 2008 Posted March 15, 2008 http://www.lucasforums.com/showthread.php?t=186937 Try that.
Exile007 Posted March 15, 2008 Author Posted March 15, 2008 Wait, so all you have to do is give the Ebon Hawk a black paint in gmax or max?
Sithspecter Posted March 15, 2008 Posted March 15, 2008 What you could do if you're an experienced modder, is to remove the Ebon Hawk from the module model and create a new walkmesh. If you don't create a new walkmesh, you will bump into the Ebon Hawk even though it's *not there.*
Quanon Posted March 15, 2008 Posted March 15, 2008 Wait, so all you have to do is give the Ebon Hawk a black paint in gmax or max? The alpha channel of the Texture of the Ebon Hawk.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.