rictus135 Posted March 29, 2008 Share Posted March 29, 2008 I am currently working on a new recruit that would use the female twilek voiceset. I have applied various voice overs for different sentences, and they all play properly. They are located in the "AVO" folder in the "Streamvoices" folder, and i believe they are available in all modules. But there is no lipsync. At first I thought I needed to add a Voiceover ID in the .dlg options, but the .wav files I was using didn't use the same naming convention as the tutorials I was looking at. I checked an extracted Kreia .dlg, and noticed her .dlg file didn't have a VO_ID. This left me entirely confused, as I couldn't even refer to that to find my error. To complicate matters, I have noticed that the Handmaiden.dlg "fix" I downloaded from the TSLRP also seems to have destroyed all of her lipsync. So I am still entirely unsure of how to connect the lipsync to the .dlg. Link to comment Share on other sites More sharing options...
DarthStoney Posted March 31, 2008 Share Posted March 31, 2008 I just figured this out recently,if you using alien Vo's for TSL in dlgeditor there is a box AlienRaceNode the number used corresponds with alienvo.2da. In your case female twilek is (23). For which VO it uses ,as far as ex:short angry,long sad etc. The box labeled Emotion change it to match which VO you want. In the VO_Resref box put in a VO name as in the tutorial.(example):601DANrevan001. Leave the sound exists box unchecked and not sure if it makes a difference but change Record No VO Override to 1. Now for lypsync , find another loc.mod module that uses alien VO's,I used 203TEL_loc.mod extract entire ERF with KT within the folder look for the .lip files named the same as female twilek VO's. Copy and past all those files and add them to the extracted loc.mod file in which you character speaks. then create your new loc.mod file. hope this makes sense. Link to comment Share on other sites More sharing options...
rictus135 Posted March 31, 2008 Author Share Posted March 31, 2008 It does indeed. However I had hoped to allow her to speak in all modules. If there is no simple way to achieve this, I will just have to stick with the Ebon Hawk as her primary "chatroom". Link to comment Share on other sites More sharing options...
DarthStoney Posted March 31, 2008 Share Posted March 31, 2008 Adding the lypsyncs to localization_loc.mod file should work.(havn't tried) The VO name instead of EX:601DANrevan001 use GBLrevan001 Link to comment Share on other sites More sharing options...
Construct Posted March 31, 2008 Share Posted March 31, 2008 Rictus, I believe this is the recruitment that I requested? If 'tis then thank you very much. If you want to discuss any more about it then post in my thread. Please and thank you! Link to comment Share on other sites More sharing options...
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