ForeverNight Posted April 6, 2008 Share Posted April 6, 2008 Alright, yet another question I have that I'm defiling the forums with... Lets say I want to change the Module: Tar_m02ab (I think that's the one I'm currently working on! It should be the South City) and I wanted to create a placeable in it and I don't trust my scripting abilities. So I edit the module through KotOR Tool's Module Editor (The Map is supported) and I place the placeable where I want it to be in the module. Now, I pack up the module as a .mod file and now I want to use that instead of the .rim's that the game automatically defaults to. Do I just place it in the modules directory? Or do I place it in override? --------------------------------------------------------------- Now, to continue with this line of thought, would I have to use Stoffe's ERF Editor (In conjunction with K-GFF) to edit the .rim's of the module I'm editing and save it that way in the Module's directory (Overwriting the originals) or would I have to place the edited .rim's in the Override directory? Any help would be greatly appreciated!! Link to comment Share on other sites More sharing options...
Stream Posted April 6, 2008 Share Posted April 6, 2008 You place it in the modules folder, the game will automatically use a .mod file before the .rim - Also not sure if you know this already but it's best not to use the MOD builder that's built in to the Module Editor as it doesn't package everything up. --Stream Link to comment Share on other sites More sharing options...
ForeverNight Posted April 6, 2008 Author Share Posted April 6, 2008 Thanks, never knew that, thanks! Link to comment Share on other sites More sharing options...
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