ForeverNight Posted April 16, 2008 Share Posted April 16, 2008 Yes... another question. Well, this one is different from the rest of mine! I finally got to get into the module I created, everything I created is there... but, when I try to access a dialog I created, it won't fire from my computer panel I created. I've set up the comp. panel to fire dialog mwccomp, and the dialog file is named such. Also, the flags for party interact and usable are checked in the .utp file. I've checked this with K-GFF as well as KotOR Tool. The .dlg file was created through TK-102's dlg edit. The two files look like they should work, but I have no idea on what the problem is... Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
Master Zionosis Posted April 16, 2008 Share Posted April 16, 2008 Where have you put the .dlg file? Is it in the .mod file or the Override? Link to comment Share on other sites More sharing options...
stoffe Posted April 16, 2008 Share Posted April 16, 2008 Well, this one is different from the rest of mine! I finally got to get into the module I created, everything I created is there... but, when I try to access a dialog I created, it won't fire from my computer panel I created. Have you put any script in the OnUsed event script slot of the computer panel placeable that fires the dialog when the player activates it? If this is for K2:TSL the standard script a_compdlg should work for this purpose. Link to comment Share on other sites More sharing options...
ForeverNight Posted April 16, 2008 Author Share Posted April 16, 2008 Have you put any script in the OnUsed event script slot of the computer panel placeable that fires the dialog when the player activates it? If this is for K2:TSL the standard script a_compdlg should work for this purpose. Nope, I didn't know that you needed an OnUsed Script when you attach a dialog to a placeable... Thank you! Link to comment Share on other sites More sharing options...
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