SuperSaiyanZolo Posted April 26, 2008 Share Posted April 26, 2008 As some people know I am new and created a big mod... I was planning on creating an update for this mod and was wanting help with it. Placing my items ingame, creating a new tomb for my mod filling it with enemies and such. Taking the Duxn tomb module and putting it on Dantooine and making the inside that of the tomb inside the shyrack cave. Thing is I am not good at making that kind of mod. Throughout the tomb you fight various ghosts from the Mandalorian Wars, and when you get to where you originally fought Revan you fight the two People in the descriptions of my modded items. Also toning my items down a bit, and so on. I also created two other items to go with this mod. I am in need in help, but if someone could point me in the direction of a tutorial to do this I would greatly appriciate it. Link to comment Share on other sites More sharing options...
Wedge Suron Posted April 27, 2008 Share Posted April 27, 2008 Which mod is this, may I ask? I'd like to try it out. Link to comment Share on other sites More sharing options...
SuperSaiyanZolo Posted April 27, 2008 Author Share Posted April 27, 2008 this link leads to my mod: http://knightsoftheoldrepublic.filefront.com/file/New_Saber_New_Robe_and_Party_Member_Skins;88575 none of the items are ingame as in you can not recieve them without cheating by using KSE. The other things I was planning on fixing myself. Link to comment Share on other sites More sharing options...
Wedge Suron Posted May 9, 2008 Share Posted May 9, 2008 Hmm, I think that update as we have spoken before needs to have the feats added to it for the new jedi to use Robes and Lightsabers. Link to comment Share on other sites More sharing options...
SuperSaiyanZolo Posted May 9, 2008 Author Share Posted May 9, 2008 I know this, do you think you would be able to do so??? Link to comment Share on other sites More sharing options...
Robespierre Posted May 10, 2008 Share Posted May 10, 2008 As some people know I am new and created a big mod... I was planning on creating an update for this mod and was wanting help with it. Placing my items ingame, creating a new tomb for my mod filling it with enemies and such. Taking the Duxn tomb module and putting it on Dantooine and making the inside that of the tomb inside the shyrack cave. Thing is I am not good at making that kind of mod. Throughout the tomb you fight various ghosts from the Mandalorian Wars, and when you get to where you originally fought Revan you fight the two People in the descriptions of my modded items. Also toning my items down a bit, and so on. I also created two other items to go with this mod. I am in need in help, but if someone could point me in the direction of a tutorial to do this I would greatly appriciate it. Okay, let's break this down. You want to: 1) Place your items in-game 2) Take the Dxun tomb module and placing an entrance to it inside the Shyrack cave. 3) Put various spawn points for ghosts of characters from the Mandalorian Wars. There are two ways you can put these items in game, either; (a) put them in the inventory of an NPC and then set him as hostile and kill him or (b) put them in a box, container, locker or similar. See this thread: http://www.lucasforums.com/showthread.php?t=143536. Its very good. For reskinning modules, you'll need this tutorial: http://www.lucasforums.com/showthread.php?t=175101. Chop and change what you don't need. Essentially you'll need to gut the module of all placeables, spawned characters, triggers, waypoints, everything and start from scratch. If you want to reskin the module, just follow that tutorial. Then its just a matter of spawning some "ghosts". If you don't want the "ghost" effect you get on some characters, just get the .utc files and do some standard spawning. Look at the tutorial I posted for spawning your items for the tutorial on spawning. You'll probably want to have creatures spawn when you reach certain areas of the tomb, so you'll need to make some triggers, so see this tutorial: http://www.lucasforums.com/showthread.php?s=&threadid=145870. For any other tutorials, see here: http://www.lucasforums.com/showthread.php?t=143427, or post here again with specific issues. Good luck. Link to comment Share on other sites More sharing options...
SuperSaiyanZolo Posted May 10, 2008 Author Share Posted May 10, 2008 i was meaning making the Duxn tomb module on Dantooine, and the inside tomb that of the Shyrack cave tomb thing. Link to comment Share on other sites More sharing options...
Robespierre Posted May 11, 2008 Share Posted May 11, 2008 Oh I see. THAT Shyrack cave, not the cave on Korriban - I don't know why I thought of that. Either way, my comments still stand. Those are the tutorials you need. One thing I forgot to add: You'll need to edit the module transition information on the entrance to the Shyrack Cave. Otherwise it'll just take you to the Shyrack cave, and not your module. Its probably covered in the tutorials, but just double checking. Good luck . Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.