Shadows&Dust Posted May 10, 2008 Share Posted May 10, 2008 Hey, I've been tipping away at mods & skins for my KOTOR 1 and 2 and I have a new project I'm almost done with. I have a new model and skin ready for the Ebon Hawk Exterior and I have cinematics to suit the model but, alas, I have no idea what to replace the model with and the Export function in my NWMax doesn't seem to work. The model is a .mdl file and I would preferably use it in a .Mac version of KOTOR I. If I can incorporate the model into a Module or Walkmesh, I'd be willing to try. Any help on this would be really appreciated and I'll let you all know if the mod is a success. One last difficulty, my KOTOR .chitin key appears to be corrupt or a non US version. Link to comment Share on other sites More sharing options...
Azzameen Posted May 11, 2008 Share Posted May 11, 2008 S&D, the model of the Ebon Hawk is part of the environment. As I understand it, you'd have to change the complete map, not just the Hawk. Sorry, pal. But I'd really like to see your model, sounds interesting. Link to comment Share on other sites More sharing options...
Sithspecter Posted May 11, 2008 Share Posted May 11, 2008 No, you'd just have to replace the Ebon Hawk textures for all the modules. You'd just save the file in your override folder, and wallah! Whoops! I thought it was just a reskin. Link to comment Share on other sites More sharing options...
Shadows&Dust Posted December 22, 2008 Author Share Posted December 22, 2008 So it's impossible then? Well here's the model I hope to replace it with, this is the low-poly version, I have a much more detailed one here also. The cinematics or skins aren't the problem it's just replacing the two models. Thanks, Link to comment Share on other sites More sharing options...
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