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Area Modification


Robespierre

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This is just a general question directed mainly at the area modding gurus out there.

 

Well I was wondering if there was any way to modify an existing area in game? In other words, importing the module back into 3DSMax/Gmax so that you can edit/decorate/ruin a module? I understand that area modding is still very much in its infancy, but is it even remotely possible?

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This is just a general question directed mainly at the area modding gurus out there.

 

Well I was wondering if there was any way to modify an existing area in game? In other words, importing the module back into 3DSMax/Gmax so that you can edit/decorate/ruin a module? I understand that area modding is still very much in its infancy, but is it even remotely possible?

 

Its doable to import in all the rooms/ pieces of the area( Or just one ;) ) and then edit them, to fit your needs.

 

I've tried it before and there's just one thing that bogged me down, the walkmesh.

 

The Kotor areas have each a part of a walkmesh, and on each border/ edge you have to set a number to say that it links to another walkmesh part.

 

Now Kaurora offers you this funtion, but somehow it didn't work out for me.

I always got stuck on one walkmesh part.

 

Though that doesn't mean its impossible. I believe MugnusII readme that comes with Kaurora covers this topic.

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