Robespierre Posted June 17, 2008 Share Posted June 17, 2008 This is just a general question directed mainly at the area modding gurus out there. Well I was wondering if there was any way to modify an existing area in game? In other words, importing the module back into 3DSMax/Gmax so that you can edit/decorate/ruin a module? I understand that area modding is still very much in its infancy, but is it even remotely possible? Link to comment Share on other sites More sharing options...
Quanon Posted June 17, 2008 Share Posted June 17, 2008 This is just a general question directed mainly at the area modding gurus out there. Well I was wondering if there was any way to modify an existing area in game? In other words, importing the module back into 3DSMax/Gmax so that you can edit/decorate/ruin a module? I understand that area modding is still very much in its infancy, but is it even remotely possible? Its doable to import in all the rooms/ pieces of the area( Or just one ) and then edit them, to fit your needs. I've tried it before and there's just one thing that bogged me down, the walkmesh. The Kotor areas have each a part of a walkmesh, and on each border/ edge you have to set a number to say that it links to another walkmesh part. Now Kaurora offers you this funtion, but somehow it didn't work out for me. I always got stuck on one walkmesh part. Though that doesn't mean its impossible. I believe MugnusII readme that comes with Kaurora covers this topic. Link to comment Share on other sites More sharing options...
Robespierre Posted June 17, 2008 Author Share Posted June 17, 2008 Well I haven't even begun to work out how one would attempt this, I was just asking if it was possible. Thanks for the answer, I'll be sure to have a play around with it! Link to comment Share on other sites More sharing options...
Exile007 Posted June 17, 2008 Share Posted June 17, 2008 As another note, it is definitely possible to remove things from modules. I shot the Ebon Hawk off of 801DRO. But you may experience weird side effects. Link to comment Share on other sites More sharing options...
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