e-varmint Posted June 18, 2008 Share Posted June 18, 2008 ***NEW*** 2 missions and Readme file added 06/21/08. Read this: http://kotormods.oldhickorystix.com/cc2readme.html Screenshots: http://kotormods.oldhickorystix.com/CzerkaCommando2.html Siralos was kind enough to contribute the Czerka Commando Armor, pictured in the screen shot below: http://kotormods.oldhickorystix.com/czmod02.jpg Note: The weapon in the screenshot is from someone else's mod, and is not included in the Czerka Commando Mod. Download in .zip (~2.8 mb) or .7z(~1.3 mb) formats. http://kotormods.oldhickorystix.com/CzerkaCommando2.zip http://kotormods.oldhickorystix.com/CzerkaCommando2.7z **Patch added 06/22/08, 10:00 pm est** If you downloaded either of the above files earlier, get this: http://www.e-varmint.net/yyk_m23aa.zip You can either: 1) Replace yyk_m23aa in the SWKOTOR/modules folder, or 2) Put the .utd and the.ncs in your override. Edit: If you want the mod, or the game in general, to be harder, put this in your override folder: http://kotormods.oldhickorystix.com/difficultyopt.2da ___ One more thing: Squirrowook has a lightsaber, and he knows how to use it! Link to comment Share on other sites More sharing options...
Chevron 7 locke Posted June 19, 2008 Share Posted June 19, 2008 I love this mod. i'm blue da ba dee da ba die Link to comment Share on other sites More sharing options...
TKA-001 Posted June 19, 2008 Share Posted June 19, 2008 I think "Czerka Officer" would have been a more appropriαte name, but this is pretty good. Link to comment Share on other sites More sharing options...
Exile007 Posted June 19, 2008 Share Posted June 19, 2008 Nice. Although next time maybe you should pack a Readme? Link to comment Share on other sites More sharing options...
e-varmint Posted June 19, 2008 Author Share Posted June 19, 2008 I love this mod. i'm blue da ba dee da ba die Thanks!!! I think "Czerka Officer" would have been a more appropriαte name, but this is pretty good. It's a "nod" to Republic Commando. If there was a readme file, it would include strict instructions to read the dialogs with an Australian (or New Zealand) accent. Nice. Although next time maybe you should pack a Readme? You are correct, sir! Link to comment Share on other sites More sharing options...
xxMalic3xx Posted June 19, 2008 Share Posted June 19, 2008 Nice. Although next time maybe you should pack a Readme? Yeah, that's the only problem, apart from that it's simply great Link to comment Share on other sites More sharing options...
e-varmint Posted June 20, 2008 Author Share Posted June 20, 2008 I'm going to add the skull-blaster and a couple of other silly creations to the mod, so I'll make a readme when I upload the patch. http://www.e-varmint.net/skullscreen.jpg Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 20, 2008 Share Posted June 20, 2008 Looks good - one thing though. Do you intend to upload this to KotORFiles? That will get you a lot more of a response. _EW_ Link to comment Share on other sites More sharing options...
e-varmint Posted June 20, 2008 Author Share Posted June 20, 2008 Looks good - one thing though. Do you intend to upload this to KotORFiles? That will get you a lot more of a response. _EW_ Is that the same as filefront? If so, I plan to submit it to them this weekend. Edit: <snip>, so I don't get banned. In any event, I'll make sure to generate a complete readme, use non-cropped screenshots, and add some more content before I send it in. It would benefit from at least one more level. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 20, 2008 Share Posted June 20, 2008 Yes, it's a filefront subsidiary. But it's the one dedicated to Kotor Modding. Anyway, I hope to see it then. _EW_ Link to comment Share on other sites More sharing options...
Jedil3thal Posted June 20, 2008 Share Posted June 20, 2008 Nice mod! Link to comment Share on other sites More sharing options...
e-varmint Posted June 22, 2008 Author Share Posted June 22, 2008 Yes, it's a filefront subsidiary. But it's the one dedicated to Kotor Modding. Anyway, I hope to see it then. _EW_ Alright-E. I have added the readme to the first post, and there are 2 new missions as well. I sent it to KotorFiles, but it may take a while depending on: Whether I did it right, and How busy they are. Link to comment Share on other sites More sharing options...
Shem Posted June 22, 2008 Share Posted June 22, 2008 I sent it to KotorFilesHere it is: http://knightsoftheoldrepublic.filefront.com/file/Czerka_Commando;91308 Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 22, 2008 Share Posted June 22, 2008 Downloaded. Great job, E-varmint! _EW_ Link to comment Share on other sites More sharing options...
e-varmint Posted June 22, 2008 Author Share Posted June 22, 2008 Here it is: http://knightsoftheoldrepublic.filefront.com/file/Czerka_Commando;91308 Thanks!!! You guys must stay up real late or get up real early! Downloaded. Great job, E-varmint! _EW_ Thanks! Hey, it just occurred to be that I forgot to disable the party dialogs. It's not a big enough bug for a patch, but you may not want to talk to the party member that goes to Korriban with you. Link to comment Share on other sites More sharing options...
e-varmint Posted June 23, 2008 Author Share Posted June 23, 2008 ***Patch Alert**** ***Patch Alert**** I put a bad door .utd in the original yyk_m23aa.mod. It sends you back into the main game by mistake! Wail! Here is a patch, which will let you get into the correct Chieftain's Hall (yyk_m23ad) http://www.e-varmint.net/yyk_m23aa.zip You can either: 1) Replace yyk_m23aa in the SWKOTOR/modules folder, or 2) Put the .utd and the.ncs in your override. I have also fixed the main download files as of 06/22/08, 10:00 pm est. Link to comment Share on other sites More sharing options...
Ferc Kast Posted June 23, 2008 Share Posted June 23, 2008 I was wondering about that door. Glad that I wasn't going crazy. I'll be sure to download the patch tommorow. I definitely love this mod. EDIT: I do have one minor bug; It doesn't seem to take me to the command ship when I start a new game. EDIT II: @Below: That fixed my problem; Thanks. Link to comment Share on other sites More sharing options...
e-varmint Posted June 23, 2008 Author Share Posted June 23, 2008 I was wondering about that door. Glad that I wasn't going crazy. I'll be sure to download the patch tommorow. I definitely love this mod. EDIT: I do have one minor bug; It doesn't seem to take me to the command ship when I start a new game. Do you start in the small room? If not, make sure that end_m01aa.mod is in your modules folder. If there is a bug in the exit from the small room, let me know and I'll look into it. You can also warp to yyk_m40ad after you have gotten the items from the locker. Also, you may have the first version. Get CzerkaCommando2.zip or .7z. It has an improved bug weapon too! Both of these have the door patch and readme. http://www.e-varmint.net/CzerkaCommando2.zip http://www.e-varmint.net/CzerkaCommando2.7z Edit: EDIT II: @Below: That fixed my problem; Thanks. No problem!!! You will probably have to overwrite everything and start over to get all four missions though.....Sorry about that. Link to comment Share on other sites More sharing options...
Arátoeldar Posted June 29, 2008 Share Posted June 29, 2008 Great job e-varmint. Here is the latest KotORFiles link. http://knightsoftheoldrepublic.filefront.com/file/Czerka_Commando;91374 Link to comment Share on other sites More sharing options...
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