Nailrabbit Posted June 19, 2008 Share Posted June 19, 2008 Sorry if this has already been asked before, but it's a major pain. I'm trying to do up a sewer system in JK2Radiant, and I want to have waterfalls - but I can't get the blasted things to work. All I get is a solid black and white grid texture where the waterfall should be. Anyone able to help me out? Link to comment Share on other sites More sharing options...
Mercenary Posted June 20, 2008 Share Posted June 20, 2008 Sounds like the shader you're trying to apply doesn't work. Try another one. Link to comment Share on other sites More sharing options...
DarthStevenus Posted July 26, 2008 Share Posted July 26, 2008 Try out a shader like this: textures/yourmapname/waterfall { qer_editorimage textures/yourmapname/waterfall surfaceparm nonsolid surfaceparm trans q3map_material water q3map_nolightmap cull none deformvertexes normal 0.1 0.1 deformvertexes wave 64 sin 0 0.5 0.2 1 { map textures/yourmapname/waterfall_env tcMod Scroll 0 -2 blendFunc GL_DST_COLOR GL_ONE rgbGen const ( 0.5 0.5 0.5 ) } } This part should be the name of the actual water texture you want to use //map textures/yourmapname/waterfall_env And one last thing, if you wanted the water to look a little more dark and "dirty" (which i'm assuming you do, seeing as how its going to be in a sewer) try changing the blendFunc GL_DST_COLOR GL_ONE to blendFunc GL_DST_COLOR GL_ZERO Hope that helped. Link to comment Share on other sites More sharing options...
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