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[K1] ActionRandomWalk Woes 2


e-varmint

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AssignCommand(object oCreature, ClearAllActions());

Will stop what every the character is doing.

 

Perfect! I am going to kill the creatures in question anyway, so there is no need for them to be able to resume their waypoints.

 

I assume that I will need to perform a "get" or "if" function to determine whether the creature is engaged in combat, then apply your command?

 

Edit: Or, I could just make this an "on noticed" or "on disturbed" script.

 

Thanks!!!!!

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"onDamaged" is more likely to be of use.

I suggest you also end your script with the line:

ExecuteScript("k_def_damage01", OBJECT_SELF, 1006);

This will then execute the usual script for on damaged.

 

I agree completely. Thanks again for your help, this saved me a great deal of aggravation!

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