TriggerGod Posted July 10, 2008 Share Posted July 10, 2008 [/cheesytitle] Ok, so, as some people know, I have a recruit Revan mod coming out. With Ferc's Generic Recruit Script, progress has leaped. Now, I need some help: I have 2 utc's. One for before the recruit (normal, regular .utc) and 1 for the recruit. I want to know how to have only 1 going at a time. I'm getting confused on how to say this, so I'll make an example Pre-Recruit = 0 Post Recruit = 1 I want the 0 utc to only be in effect until the point where I recruit him/her (I'm making more then 1 version), which will trigger the 1 utc when I recruit him/her. Am I making sense? If so, then how would I do that? Link to comment Share on other sites More sharing options...
HdVaderII Posted July 10, 2008 Share Posted July 10, 2008 ?????? Okay, are you asking how to have the NPC before they join, and when they join, have them replaced with another NPC? Link to comment Share on other sites More sharing options...
TriggerGod Posted July 10, 2008 Author Share Posted July 10, 2008 Hmm.. didn't make myself too clear apparently -_- Ok, heres teh idea: When I enter the tomb on Korriban, Revan will be using his/her original utc. I'll then use the Talk - Fight - Talk and when I get to a certain point in dialog, will recruit, and replace original utc with the party utc. Is there a way to do that? Link to comment Share on other sites More sharing options...
HdVaderII Posted July 10, 2008 Share Posted July 10, 2008 Ya know what, I think Ferc's Script helps to take care of that. It recruits the new NPC, and destroys the original one. I think you have to use a different script to place the person in the party you have at the time. Link to comment Share on other sites More sharing options...
Ferc Kast Posted July 10, 2008 Share Posted July 10, 2008 Hmm.. didn't make myself too clear apparently -_- Ok, heres teh idea: When I enter the tomb on Korriban, Revan will be using his/her original utc. I'll then use the Talk - Fight - Talk and when I get to a certain point in dialog, will recruit, and replace original utc with the party utc. Is there a way to do that? Could you explain what you mean by "replace the original utc with the party utc"? If I understood that, I could probably answer if there's a way to do that. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 10, 2008 Author Share Posted July 10, 2008 umm... Hard to explain for me... make the original utc, which in this case n_darthrevan.utc becomes the party utc, which in this case p_revan01.utc Link to comment Share on other sites More sharing options...
Ferc Kast Posted July 10, 2008 Share Posted July 10, 2008 Just follow my tutorial for the script, then, and you should be fine. But, I'll make it simplier for you. Do this in place of steps 2->4 in my little tutorial: For P2 of script #1, put 8. For the StringParam, put the resref of p_revan01.utc. For the StringParam of script #2, put revan_fake. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 10, 2008 Author Share Posted July 10, 2008 Thank you for making it simpler for me, Ferc. You'll have a nice sized portion in the read-mes. Link to comment Share on other sites More sharing options...
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