Nirran Posted August 1, 2008 Share Posted August 1, 2008 is it override-modual-2da? Link to comment Share on other sites More sharing options...
Istorian Posted August 1, 2008 Share Posted August 1, 2008 Perhaps you would like to be a bit more clear? |I| Link to comment Share on other sites More sharing options...
glovemaster Posted August 1, 2008 Share Posted August 1, 2008 I think I understand, the game reads scripts from the Override and then the Module and so, naturally, any script in the Override will override the script in the Module. Link to comment Share on other sites More sharing options...
Istorian Posted August 1, 2008 Share Posted August 1, 2008 Ahh, if that's what you mean, Nirran, then glovemaster's right. Any script in the override replaces the script with the same name in a module file (.rim). Also, any .2da files override the game's standard .2da files.... |I| Link to comment Share on other sites More sharing options...
Nirran Posted August 1, 2008 Author Share Posted August 1, 2008 thank you,yes thats what i ment,in other words to be perfectly clear the game reads from override then modual then the 2da script data file? Link to comment Share on other sites More sharing options...
glovemaster Posted August 1, 2008 Share Posted August 1, 2008 Thats right, but a 2da file is a table and not an archive, i think you mean the BIF data file but yes your right. Override, Module, BIF data. Link to comment Share on other sites More sharing options...
Nirran Posted August 1, 2008 Author Share Posted August 1, 2008 thank you guys much Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.