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fire animation


Pikmin

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This will make Mical play the animation right?

 

AssignCommand(GetObjectByTag("Disciple", 0), ActionPlayAnimation(nAnimation "ANIMATION_1121", float fSpeed=1.0, float fDurationSeconds=0.0));

 

Here is a little easier script just substitutue the animation you want in place of animation and use caps.

void main()  
{  
AssignCommand(GetObjectByTag("Disciple", 0),  ActionPlayAnimation(ANIMATION_LOOPING_[color="Red"]animation[/color], 1.0, 8.0));  
}

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void main()  
{  
AssignCommand(GetObjectByTag("Disciple", 0),  ActionPlayAnimation(nAnimation ANIMATION_LOOPING_SIT_CHAIR_COMP1, 1.0, 8.0));  
}

 

Why won't it compile?

 

EDIT: Got it! Eheh. Stoney as I type this you are replying to this thread, but you're to late.

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