Endorenna Posted August 19, 2008 Share Posted August 19, 2008 Okay, I'm not sure this is in the right place. It probably isn't. How can I take a console, relocate it, and put totally new options on it? Also, I want to put a plasteel cylinder somewhere and make it where certain actions will spawn certain items inside. I can use all the help ya'll can give. I have no clue what I'm doing. PS: This mod will be for TSL. Edit: Guys, please, help! I looked at the tutorials, but I don't know which ones I need to use. Could you please post a couple links to the right ones? Thanks! Link to comment Share on other sites More sharing options...
rexman1000 Posted September 11, 2008 Share Posted September 11, 2008 check the "Tools" section and get k-gff, and kotor tool. use kotor tool to extract the map's area info, then open the info file with k-gff. find the object's reference, and set the X and Y locations. as for new options to the terminal, they are in the dialog files. Link to comment Share on other sites More sharing options...
TriggerGod Posted September 11, 2008 Share Posted September 11, 2008 find the object's reference, and set the X and Y locations. As for getting the X Y Z coordinates, go to the tools, and download the whereami armband. Ignore the fb.exe thing. As for getting the dialog to be like a computer, make the new dialog, and, in the first thing (the new dialog part when you ask to make a new dialog) you click "Conversation Type: Computer" (it'll be a button you can click.) use kotor tool to extract the map's area info, then open the info file with k-gff. Apparently, this isn't the best method (I'm not saying it is or isn't, I just find it easy, as my opinion). There is a script you can use. /* Possible Object types: OBJECT_TYPE_CREATURE OBJECT_TYPE_ITEM OBJECT_TYPE_TRIGGER OBJECT_TYPE_DOOR OBJECT_TYPE_WAYPOINT OBJECT_TYPE_PLACEABLE OBJECT_TYPE_STORE */ // for the 3 floats in the function below // you can use the X, Y, Z coordintates from // the whereami cheat code vector vPosition=Vector(0.0, 0.0, 0.0); location lWhereToSpawn=Location(vPosition,0.0); CreateObject( OBJECT_TYPE_CREATURE, "object_template",lWhereToSpawn); Link to comment Share on other sites More sharing options...
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