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Single player editing woes


cybersavior

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I have been making some changes to my single player game for quite some time and have made a lot of things the way I wanted.

 

I am having some troubles with a few certain things

 

1. My goal was to make npcs with lightning only capable of using it when

their saber was not ignited, but it appears that the "saberrestrict" does

not work in single player for either the npcs or the player (works fine in

MP just not SP) perhaps there is some other field to be edited I am not

noticing.

 

Tried changing "twohanded 1" for the respective sabers and

"g_saberrestricforcepowers 1" in the jaconfig but that would also prevent

push and pull, and I still want them capable or being used when blade is

ignited

 

2. Another problem I am having is that I changed "forceregen" to 1000 on

every npc in the game as well as all of my customs making it take a lot

longer to regen. It has had an affect on me using the npcs (via

playermodel) but no affect on the npcs themselves.

 

3. Plus the npcs seem to be able to jump over the moon no matter what level

of forcejump they have (though I am betting this cannot be fixed without

SP source editting) No worries I can let this one slide for now

 

My final question is about class behaviour

 

4. I have created a Yoda npc and I did give him "saberthrow" but he goes

way overboard on it. I was wondering if there is a class anyone is aware

of that would make him not do it as much, without me having to lower his

rank or decreasing spskill, as I have had no luck so far.

 

If anyone has any solutions for these problems, I would much appreciate it.

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Really nothing so far, just basic stuff through obscure cvars, saber file editing, npc editing and stuff

 

well I have only done some changing such increased autoblocking by a lot, restricted all sabers prevented them from being thrown excepts vader and yoda and removed saberthrow forcepower from ever npc except them, and instyead enabling kicking for all saber types. Turning on dismemberment and making it work about 20 percent of the time. Changed the saber I use to be a saberstaff with 2 different color blades.

 

Most importantly trying to accurately create npc files reflecting the fighting styles and skill levels of those in the movies.

 

One thing I am hoping to do is write a document describing in moderate detail behavior of the different npc classes through trial and error.

 

but really as I said just your basic manipulation. Trying to make the game play out more like the examples set in the movies.

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