jamestl2 Posted October 15, 2008 Share Posted October 15, 2008 Say for example I pick up equip a Numbness System along with an Immortality Belt. Does that mean my bludgeoning / piercing / slashing resistances go up to 15 instead of increasing just by 10? Or am I wasting an implant slot here? Or even considering similar scenarios, such as equipping a Heat Shielding Mark Overlay on my armor along with wearing a Thermal Shield Generator to increase heat immunity.... I'm not *completely* familiar with the d20 rules. Link to comment Share on other sites More sharing options...
Arátoeldar Posted October 16, 2008 Share Posted October 16, 2008 In your case it will only go up to 15 never 25. The rules in which the game is based on, very rarely allow bonuses to be stacked. Link to comment Share on other sites More sharing options...
RedHawke Posted October 16, 2008 Share Posted October 16, 2008 The rules in which the game is based on, very rarely allow bonuses to be stacked. While this is true, many, many bonuses in TSL do stack when they really shouldn't... Link to comment Share on other sites More sharing options...
jamestl2 Posted October 21, 2008 Author Share Posted October 21, 2008 OK, Just so we're clear here, in the example I provided in my OP, my stats would be as follows: Attack Modifier: -2 Constitution: +1 Damage Resistance: Resist 10/- vs. Bludgeoning Resist 10/- vs. Energy Resist 10/- vs. Piercing Resist 10/- vs. Slashing Constitution: +2 Damage Resistance: Resist 5/- vs. Bludgeoning Resist 5/- vs. Piercing Resist 5/- vs. Slashing So my character's total active stats thanks to these two items would be: Attack Modifier: -2 Constitution: +2 Damage Resistance: Resist 10/- vs. Bludgeoning Resist 10/- vs. Energy Resist 10/- vs. Piercing Resist 10/- vs. Slashing ....so essentially equipping a Numbness System would be a waste in this particular scenario. If not, then what's the best way to know whether they're stacking or not? Link to comment Share on other sites More sharing options...
Star Admiral Posted October 27, 2008 Share Posted October 27, 2008 This is most likely not the most efficient way, but one way would be to get into a fight with an NPC that does the damage type you wish to check, i.e. energy. Then, after a successful attack by that NPC, go to your Journal tab, select Messages, then the Feedback tab. There, it will say something along the lines of "(your name) resists xx points of damage". That will tell you exactly what your level of resistance is. - Star Admiral Link to comment Share on other sites More sharing options...
rep-patriot101 Posted December 14, 2008 Share Posted December 14, 2008 (Sorry if this is a little off topic) Speaking of fighting NPC's, I'd like to alter my versions of both games so that "Good" and hostile jedi will spawn at certain points, like when I enter the first crystal cave. I found some script examples that involve spawning NPCs and defining them, however nothing mentions making them hostile. Link to comment Share on other sites More sharing options...
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