badmotivator Posted November 23, 2008 Share Posted November 23, 2008 Okay, so I'm new to this whole modding thing (though I've got some previous experience in 3D modeling, which helps) and everything is going good so far, but I'm stuck on one little thing. I made some modifications to the pfha06 head, which came out great, but then I decided to use it as a new Mira head. It's working fine for that, but my problem is this: the head uses pfha06.tga as the head texture, not p_mirah.tga. I'm completely in the dark as how to get the new head files to work with that texture map and not the original one. Anyone wanna help a noob jump this final hurdle? Link to comment Share on other sites More sharing options...
Canderis Posted November 23, 2008 Share Posted November 23, 2008 You need to edit the heads.2da file. Find the row for mira and change the models and textures to the one you want. If im ot clear tell me. Link to comment Share on other sites More sharing options...
badmotivator Posted November 24, 2008 Author Share Posted November 24, 2008 thanks, canderis. i had to go with a little bit of a work-around, but it'll do... Link to comment Share on other sites More sharing options...
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