Mandalore_The_Great Posted December 15, 2008 Share Posted December 15, 2008 So, I've created a new line in the appearance.2da named My_Test_NPC since it's my first and I need to know how that would translate into a tag and/or resref for a spawning script Link to comment Share on other sites More sharing options...
Stream Posted December 15, 2008 Share Posted December 15, 2008 The Tag and ResRef aren't related to the Appearance. Just enter what ever you wish for the Tag and ResRef and then in the Appearance list select your new entry in appearance.2da. --Stream Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted December 15, 2008 Author Share Posted December 15, 2008 do you have a tutorial or a reference I could look at? Link to comment Share on other sites More sharing options...
Canderis Posted December 15, 2008 Share Posted December 15, 2008 I havent seen one but I can tell you how. Well make your utc how ever you want. Save it and load it in a gff editor. In the gff editor. The first thing is the appearence type. Change the value (number) in it to what the # of the appearence row is and place save it. Load it into game and it should be your new appearence. Hope this helps! ~Canderis Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted December 15, 2008 Author Share Posted December 15, 2008 so how do I make a new utc? Link to comment Share on other sites More sharing options...
Canderis Posted December 15, 2008 Share Posted December 15, 2008 .... I thought you knew that... You edit one from the game to meet what you want. Under Bifs--->Templates--->Charictors Hope this helps! ~Canderis Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted December 15, 2008 Author Share Posted December 15, 2008 Oh I knew that just thought there would be one that started out blank or something Link to comment Share on other sites More sharing options...
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