Marius Fett Posted January 6, 2009 Share Posted January 6, 2009 Here's a tutorial from Canderis on how to give your custom modules their own unique name ingame, rather than leaving them with the names of the original areas. Here's a link to Canderis's profile: http://www.lucasforums.com/member.php?u=157901 And here's a link to the original thread: http://www.lucasforums.com/showthread.php?p=2573381#post2573381 Show spoiler (hidden content - requires Javascript to show) Ever noticed when you make a new module, and open up the map you (where it says the name of the module) it will say the same thing as the original? Ever wanted to change it? Heres how: Preparation: 1]Create a new folder, name it like "My new module" or something. 2] Extract your module's files (.git, .are, .ifo) 3] Download a gff editor 4] Launch the gff editor and load in the .are file. Naming The Module: 1] Locate the "node" called "Name". Click on it. Show spoiler (hidden content - requires Javascript to show) 2]Right click on it and click "Add String" Show spoiler (hidden content - requires Javascript to show) 3]A thing should appear that looks like this: Show spoiler (hidden content - requires Javascript to show) 4] Click on that thing and on the side bar you click in the box: Show spoiler (hidden content - requires Javascript to show) In that type the name of the module. 5]Compile into a .mod file and put into your override and watch it work! (See another tut for module building) And here is the result: Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
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