HK-42 Posted January 11, 2009 Share Posted January 11, 2009 Does any one know what texture in a module(davik's palace) allows lighting to appear in a module? As you can see in the pic I replaced the file and am not sure which one I use to replace it. Thanks EDIT: thanks to LR I was able to fix it. My lightmaps tga's got corrupted so I had to redo them. Link to comment Share on other sites More sharing options...
harIII Posted January 12, 2009 Share Posted January 12, 2009 I thought the texture represented the Light. For example, if you wanted a bright white light, the texture would be white. Link to comment Share on other sites More sharing options...
HK-42 Posted January 25, 2009 Author Share Posted January 25, 2009 Arise! I have another lightmap problem. But on a different module. I edited the lightmap to these things: Hue: 180 Lightness: 30 Saturation: -30 These are in DI tutorial and worked for my first module but now they don't. My module is black. Completly all I can see is the door and 2 aliens built in to a placeable. Anyideas? By the way the light map is the one(only one lightmap) for m17af. Tatoonie's cantina. EDIT: FIXED Link to comment Share on other sites More sharing options...
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