Drunkside Posted January 29, 2009 Share Posted January 29, 2009 So i have been making weapon models lately. Then i decided to reskin an armor in similar colors, but the weapons are way darker. Any idea why? Another thing is, that some of the skinning is... stacked. Dont know how to describe in any other way. I have a white area, and theres a grey area next to it. on the edge i can see both colors. Why is this? Link to comment Share on other sites More sharing options...
Felic Posted January 29, 2009 Share Posted January 29, 2009 Dunno if this is related to the problem you're having with the armour coming out lighter than the weapons, but I found some armour textures that have alpha channels making some parts a bit transparent. Check for an alpha channel and delete it if one's there. Link to comment Share on other sites More sharing options...
DarthParametric Posted January 29, 2009 Share Posted January 29, 2009 No don't delete the alpha channel. That's there for an environment map. Link to comment Share on other sites More sharing options...
Felic Posted January 29, 2009 Share Posted January 29, 2009 Where is the environment map? I had to delete the alpha channel on a custom item coz it was actually partially transparent in game instead of shiny like it was supposed to be. But all that came with the mod I customized was the texture, icon and UTI. Link to comment Share on other sites More sharing options...
DarthParametric Posted January 29, 2009 Share Posted January 29, 2009 It's partially transparent to allow the environment map to show through. You need a TXI file to tell the game which map to use. It's basically just a text file. Create a new text file. Put the following in it: envmaptexture CM_baremetal Save it, then change the filename to the same as the texture but with a TXI extension. Put it in your Override folder alongside the texture. The texture will need its alpha channel in order for the envmap to have any effect. The level of grey in the alpha channel determines the level of transparency of the texture (white is 100% opaque, black is 100% transparent), and therefore the intensity of the envmap. Link to comment Share on other sites More sharing options...
Felic Posted January 29, 2009 Share Posted January 29, 2009 Ooh! TY TY TY TY TY! I did that, and it still didn't work, so I checked the mod source I'm customizing and it changed the envmap column in appearance.2da as well. So I did that and it works now! Schweet! EDIT: To OP, sorry for hijacking your thread. Link to comment Share on other sites More sharing options...
Drunkside Posted January 30, 2009 Author Share Posted January 30, 2009 Np... Anyone have any ideas on my problem? The problem isnt about transparency, i had trouble with it when i began modeling but i now know how Alpha works. Its really not a big deal since the items im making are supposed to have a look like they have been used. A lot. I just would like to know what causes this so it wont ruin my later work. And oh, in gmax the textures look fine but in-game the stacking is there. Link to comment Share on other sites More sharing options...
DarthParametric Posted January 30, 2009 Share Posted January 30, 2009 Might be helpful if you posted some screenshots. Link to comment Share on other sites More sharing options...
Drunkside Posted February 4, 2009 Author Share Posted February 4, 2009 Ok ill see what can be done to the screenshot posting later. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.