DarthSion399 Posted February 8, 2009 Share Posted February 8, 2009 Are the mod tools for Kotor 1 and Kotor 2 reverse engineering the files for the game? This may seem like a weird question but a few days ago I found oth that's what the mod tools for EaW where doing and since that's against the license agreement I figured I should ask about this for these games. Thanks Link to comment Share on other sites More sharing options...
TriggerGod Posted February 8, 2009 Share Posted February 8, 2009 short answer: No. Long Answer: No, Fred made the KOTOR Tool by going through the files located on the CD and compiling them all, and then making editors for specific files. Understandably, there are some stuff that Fred didn't put into KOTOR Tool, like a model editor, script decompiler, stuff like that. So other people made them (cchargin made MdlOps to export model files into an -ascii.mdl file that NWMax for GMax/3dsMax can read and import. MdlOps also can import an exported file from GMax/3dsMax as a new model for the game) (JdNoa made DeNCS, a handy script de-compiler. That means compiled scripts (.ncs) that don't have the source file (.nss) can be read by others) Link to comment Share on other sites More sharing options...
DarthSion399 Posted February 8, 2009 Author Share Posted February 8, 2009 It's good to know these mod tools aren't against the license agreement before I found out that the mod tools for EaW where reverse enjineering the files I didn't know it was possible, so I started to wonder if that's what all mod tools were doing. Thanks Link to comment Share on other sites More sharing options...
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