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Exporting Placeables


HK-42

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oops!,I misunderstood the question I guess. I'm not sure why it does that, I've been lucky so far and not run into that.

 

Is there anyway I can merge the 2 parts of my model to one? Then relink it to the Aurabase and export it?

 

EDIT: Done. I simply hit attach and clicked on the other model. :lol: Anyway I rexported and It is done! Thanks for your help!

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Revive.

 

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row302.jpg

 

Here is my placeable.2da, some reason the placeable does not appear unless I change the appearence of another placeable?? My utp matches with the git of BOTH modules I have done. Im lost....

 

EDIT: It is not really blah...its something else.

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I had an issue like this once also. Make sure once you've edited your .2da file copy/put it in your override.(makeing sure it saved the changes) Then go back with Kotor tool and use the Gff editor open your new .utp file and in the appearence drop down menu find the name of your new placeable. Set it to your new placeable and save. For some reason if you use kgff editor it wouldn't save it properly.I may not have had the new .2da file in the override folder.

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I had an issue like this once also. Make sure once you've edited your .2da file copy/put it in your override.(makeing sure it saved the changes) Then go back with Kotor tool and use the Gff editor open your new .utp file and in the appearence drop down menu find the name of your new placeable. Set it to your new placeable and save. For some reason if you use kgff editor it wouldn't save it properly.I may not have had the new .2da file in the override folder.

 

It did save properly, it says 302. Also In kotor tool the new appearance dosent appear, it says unknown appearance like it does with all new appearances.

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It did save properly, it says 302. Also In kotor tool the new appearance dosent appear, it says unknown appearance like it does with all new appearances.

 

OK,is this for K1 or K2? Just out of curiosity I looked at both and as far as your settings they are fine but K2's last entry is 350 and K1's last entry is 231. If its K1 are there a lot of added entries? Also for K1 maybe try reuseing a strref of another placeable. K2 works fine with -1 not sure about K1 but in the example Q gave me for M478 archon(which he tested in K1)he reused 231's strref.

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OK,is this for K1 or K2? Just out of curiosity I looked at both and as far as your settings they are fine but K2's last entry is 350 and K1's last entry is 231. If its K1 are there a lot of added entries? Also for K1 maybe try reuseing a strref of another placeable. K2 works fine with -1 not sure about K1 but in the example Q gave me for M478 archon(which he tested in K1)he reused 231's strref.

 

K1. Well I checked out the strref and used **** and 636(231 strref)

 

Here is my utp. Sorry bout the blacked out stuff, Its just I decided not to announce this mod:xp:

 

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Not sure, I compared what you have with some settings I had and they look fine. If you want to ,pm me the model and .2da files and I'll see what is going on. Sometimes it easier to look at it and try in game to figure it out.

 

Edit:I figured out the problem is with your placeables.2da file. It repeats a series of added placeables from another mod(s) three times,apparently the game is getting confused so it ignores the next 2 series of repeated models and anything you add after that. Using a fresh unmodded .2da and adding works fine.

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Not sure, I compared what you have with some settings I had and they look fine. If you want to ,pm me the model and .2da files and I'll see what is going on. Sometimes it easier to look at it and try in game to figure it out.

 

Edit:I figured out the problem is with your placeables.2da file. It repeats a series of added placeables from another mod(s) three times,apparently the game is getting confused so it ignores the next 2 series of repeated models and anything you add after that. Using a fresh unmodded .2da and adding works fine.

 

Ill try just deleting the repeating ones. If that dosent work, Ill make a fresh placeables.2da Thanks! Ill see if it works

 

EDIT: Well its in game, I have no idea if the model shows, as its behind the wall....I guess it wouldnt let me put it where I wanted it. ah well. Ill look into it tomorrow.

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