devicem Posted March 6, 2009 Share Posted March 6, 2009 Hello, Forgive me if I missed out the directions and posted on the wrong forum. Recently I was browsing trough the forums to find a way how to modify the fp durations to other values rather than the default ones. I read all the tutorials, guides, threads in which there were attempts, failures, successes etc. and I just don't understand one thing. Whenever I try to compile sth using nwnnsscomp.exe I end up with a line where it states that Neverwinter Nights path was not specified. I passed the part where I'm supposed to edit the k_inc_force.nss and extract k_sp1_generic.nss along with k_inc_debug.nss, but I just can't work out the compiling part and get the k_sp1_generic.ncs. Once again, sorry for being newbie or accidentally missed out an important thread where it explains all this. Link to comment Share on other sites More sharing options...
Star Admiral Posted March 6, 2009 Share Posted March 6, 2009 Did you put the nwscript.nss file in the same directory as the nwnsscomp.exe file? That might be the reason it didn't compile. - Star Admiral Link to comment Share on other sites More sharing options...
devicem Posted March 6, 2009 Author Share Posted March 6, 2009 Yes, sir, I did. The problem (as the compiler suggests) is being unable to locate or open Neverwinter Night. I tried all the methods with both compilers. Same problem. And I simply don't understand how I'm supposed to do it with KTool. Link to comment Share on other sites More sharing options...
Star Admiral Posted March 6, 2009 Share Posted March 6, 2009 Which compiler are you using? - Star Admiral Link to comment Share on other sites More sharing options...
devicem Posted March 6, 2009 Author Share Posted March 6, 2009 Tried with both Fred Tetra's and HazardX's. Link to comment Share on other sites More sharing options...
Darth333 Posted March 7, 2009 Share Posted March 7, 2009 Did you read this? http://www.lucasforums.com/showthread.php?t=143681 There are several methods described, including a one click Kotor tool solution in the second post. If it doesn't work, could you please post the exact error message you are getting? Link to comment Share on other sites More sharing options...
devicem Posted March 7, 2009 Author Share Posted March 7, 2009 Yes I have, Darth333. I was specifically referring to your guide before I came here and sought help. Here's what I do, step by step, by all means please correct me if I'm wrong. I made a new folder, in which I have placed all the necessary files needed(nwscript.nss, k_sp1_generic.nss, k_inc_force.nss, k_inc_debug.nss). Then I put the 'nwnnsscomp.exe' in that same folder. Using 'run' I go to cmd. Since I can't execute it directly, I have to "cd" to the folder where it's placed. Writing the cmd "nwnnsscomp -c -v1.00 k_sp1_generic.nss" I get this msg: 'Star Wars: Knights of the Old Republic' Script Compiler/Decompiler based on 'Neverwinter Nights' Script Compiler/Decompiler Copyright 2002-2003, Edward T. Smith Modified by Hazard <hazard_x@gmx.net> Unable to locate or open Neverwinter Night Link to comment Share on other sites More sharing options...
Darth333 Posted March 7, 2009 Share Posted March 7, 2009 Sounds like you don't have Kotor installed. Anyway, it should work with NWNSSCOMP port for KotOR Script Compilerby stoffe and tk102 available on our website: http://www.starwarsknights.com/tools.php#sct Drop it in the same folder as your scripts and then: nwnnsscomp -c myscript.nss Link to comment Share on other sites More sharing options...
devicem Posted March 7, 2009 Author Share Posted March 7, 2009 Erm, ofc I do, I have KOTOR 2 installed, not KOTOR 1, if that counts then...where else could I have extracted the .nss from if not from the .bifs ? As for the other thing you gave me to try, it worked. THANKS alot! Link to comment Share on other sites More sharing options...
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