Darth Leo Posted March 29, 2009 Share Posted March 29, 2009 I added a row to the appearance 2DA. I wanted to use the new entry as a reference for a disguise (ex. unique_darth_revan). However, the new row doesn't show up in the UTI editor. Is it possible to make the new row show up? If so, how? Link to comment Share on other sites More sharing options...
Canderis Posted March 29, 2009 Share Posted March 29, 2009 I dont think you can. What you can do is DL the KGFF editor from SWK.com and load the utc in and in the property field for the disguise property you change the number its currently at to the row number in the .2da file. Link to comment Share on other sites More sharing options...
TriggerGod Posted March 29, 2009 Share Posted March 29, 2009 If you saved your appearance file in your Override folder, open up KTool, click the Tools button, click options, go into the Other tab, and check the button that says "Look in Game's Override folder for 2DA files" Link to comment Share on other sites More sharing options...
Darth Leo Posted March 29, 2009 Author Share Posted March 29, 2009 Thanks, I got it to work with the SWK.com GFF Editor. Edit: The texture isn't coming through. The model is the Darth Revan model (N_DarthRevan). I have a different texture set in "texa" (which is called N_DarthRevanG) but the default texture (N_DarthRevan) is still being used. Link to comment Share on other sites More sharing options...
DarthYuugi Posted March 29, 2009 Share Posted March 29, 2009 Did you hex edit your model to go to a new texture ? Link to comment Share on other sites More sharing options...
Darth Leo Posted March 31, 2009 Author Share Posted March 31, 2009 Problem solved. Link to comment Share on other sites More sharing options...
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