The Spy Posted May 23, 2009 Share Posted May 23, 2009 When I play games, I love adding a twist. In this case, I am skinning armor, but if I do, I always get two things, it will show black as bright gray, and other colors show up ridiculously bright and ugly. How can I fix this? I use photoshop cs3 btw. Link to comment Share on other sites More sharing options...
Canderis Posted May 23, 2009 Share Posted May 23, 2009 This is a TXI problem. You will need to locate the TXI file for the armor model you are using and remove CM_Baremetal property from it.I am not sure where they are located exactly but I think this will help somewhat. Link to comment Share on other sites More sharing options...
The Spy Posted May 23, 2009 Author Share Posted May 23, 2009 This is a TXI problem. You will need to locate the TXI file for the armor model you are using and remove CM_Baremetal property from it.I am not sure where they are located exactly but I think this will help somewhat. Aha, and is this findable in kotor tool, and once we find it how do we remove baremetal from it, we kick it, we slap it, we take it to the movies, call it Irene? And afterwards do we re-attach it? Link to comment Share on other sites More sharing options...
Canderis Posted May 23, 2009 Share Posted May 23, 2009 Well what you can do is make a file in notepad, save a blank page named model.txi and that should work. Link to comment Share on other sites More sharing options...
TriggerGod Posted May 23, 2009 Share Posted May 23, 2009 When I play games, I love adding a twist. In this case, I am skinning armor, but if I do, I always get two things, it will show black as bright gray, and other colors show up ridiculously bright and ugly. How can I fix this? I use photoshop cs3 btw. Are you editing the alpha channel at all, or strictly texture editing? When you save your .tga file, are you saving it as 32 bit? save a blank page named model.txi and that should work. Nope. You call it "[texturename].txi". You put your texture's name in where the brackets are, if you didn't know before. Link to comment Share on other sites More sharing options...
The Spy Posted May 23, 2009 Author Share Posted May 23, 2009 Are you editing the alpha channel at all, or strictly texture editing? When you save your .tga file, are you saving it as 32 bit? Nope. You call it "[texturename].txi". You put your texture's name in where the brackets are, if you didn't know before. Just changing the color so I guess yea to just texture editing oh and where do I save the notepad file? Link to comment Share on other sites More sharing options...
Canderis Posted May 23, 2009 Share Posted May 23, 2009 Nope. You call it "[texturename].txi". You put your texture's name in where the brackets are, if you didn't know before. Shows how much I know about TXI:rolleyes: Follow trigger's advice, Try that and if it still doesn't work right well... there is a problem somewhere.... Link to comment Share on other sites More sharing options...
TriggerGod Posted May 23, 2009 Share Posted May 23, 2009 Just changing the color so I guess yea to just texture editing oh and where do I save the notepad file? Override folder. And, before you save your .txi file, remember to set it so that it is "save as all files" instead of "save as .txt file" Link to comment Share on other sites More sharing options...
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