Sabretooth Posted June 3, 2009 Share Posted June 3, 2009 Thought I'd get a thread rolling for this, just saw a Gamespot interview. I've played the first two SC games, so I decided to try the this interview thingy to see what's up. I was a little iffy about how they're making Sam a superhero (I know he's the world's most awesome spy, but three-instant headshots?), but I was sold when I saw that projected objectives idea. That looks awesome, and if it can make sense, anything can make sense. (This BBCode requires its accompanying plugin to work properly.) Active stealth makes me a little jittery because the last time I tried to do stealth at record speeds, I got my ass handed back and a few keyboards broken in nerd rage. Wonder how well it'll work, but it sure as hell looks cool. Link to comment Share on other sites More sharing options...
urluckyday Posted June 3, 2009 Share Posted June 3, 2009 From what I've seen, it seems like it's more 3rd person action than a 3rd person stealth game like before...we'll see how it turns out...looks amazing either way though. Link to comment Share on other sites More sharing options...
Sabretooth Posted June 3, 2009 Author Share Posted June 3, 2009 From what I've seen, it seems like it's more 3rd person action than a 3rd person stealth game like before...we'll see how it turns out...looks amazing either way though. Yeah, but it kind of makes sense. Sam is his own boss now, unhindered and on a quest for revenge, he's going to go all out and unleash his badassery. What I'm not so sure about is how that auto-firing thing will work. If I have it right, you get to 'mark' enemies when you see them and then Sam finishes them off for you with a headshot or something. Other than possibly tripping alarms and making body moving more difficult, isn't that going to make the game much easier? Link to comment Share on other sites More sharing options...
urluckyday Posted June 3, 2009 Share Posted June 3, 2009 ^Sounds a lot like the system in Fallout 3 where the game just aims and shoots where you want it to... Link to comment Share on other sites More sharing options...
urluckyday Posted June 3, 2009 Share Posted June 3, 2009 I haven't played all the way through a splinter cell since the first one...do you think that they'll give you adequate background so that you're not totally lost when the game starts? Link to comment Share on other sites More sharing options...
swphreak Posted June 4, 2009 Share Posted June 4, 2009 I haven't played any Splinter Cell single player, and I think I get the gist of the story. Someone killed Sam's daughter and he's PO'd. Vengeance ensues. For some reason, Conviction reminds me a lot of Hitman Blood Money. I can't wait to play a demo. Link to comment Share on other sites More sharing options...
urluckyday Posted June 4, 2009 Share Posted June 4, 2009 ^Well that's the story for this game in particular...but like the whole background with Eschelon 3 and whatnot is what I'd need some catching up on...I might just buy all the previous games b/c they're so cheap now. Link to comment Share on other sites More sharing options...
Da_man Posted June 4, 2009 Share Posted June 4, 2009 There is a stealth game I remember playing (not a previous Splinter Cell) that played very similarly to this. This fast pace kinda reminds me of Mirror's Edge, but it still looks cool. I'd buy, but I'm a big fan. I'd really have to try the demo first. I do like the auto-aiming doohickey, as long as you can't use it all the time. For example, VATS in Fallout 3 had points that needed to be regenerated before you tried again, and there was no guarantee that the bullet would actually hit it. The projected objectives thing looks really cool ingame. If it doesn't get in the way, It would be awesome. Link to comment Share on other sites More sharing options...
swphreak Posted June 4, 2009 Share Posted June 4, 2009 I do like the auto-aiming doohickey, as long as you can't use it all the time. For example, VATS in Fallout 3 had points that needed to be regenerated before you tried again, and there was no guarantee that the bullet would actually hit it. From the hands on I just saw on G4, the guy said you have to do some kills of your own before you can use the takedown. Link to comment Share on other sites More sharing options...
Da_man Posted June 4, 2009 Share Posted June 4, 2009 Yeah, I just read a blog that said that. I wonder if the "takedowns" apply to grenades as well as firearms. It seems like a really neat concept. Link to comment Share on other sites More sharing options...
urluckyday Posted June 5, 2009 Share Posted June 5, 2009 Do you guys think that this will be the last installment in the series? Link to comment Share on other sites More sharing options...
Mav Posted June 5, 2009 Share Posted June 5, 2009 Do you guys think that this will be the last installment in the series?Doubt it, these games sell too well, so as long as that keeps up there is no reason for them to drop the series. Link to comment Share on other sites More sharing options...
Sabretooth Posted June 5, 2009 Author Share Posted June 5, 2009 I'd like it if they created another series, i.e. with a different spy and a different team etc. The Splinter Cell series is great, but Sam Fisher really needs to take a break now. Link to comment Share on other sites More sharing options...
urluckyday Posted June 5, 2009 Share Posted June 5, 2009 While I like the splinter cell series...I'm a huge sucker for game/movie finales...I just think it's the perfect time to end the series. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.