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Its possible to convert q3 skin to jk3mp ?


Nemesis_RUS

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I have a few tutorials up here:

http://www3.sympatico.ca/psykopat/tutorials/jk2_guide.htm

http://www3.sympatico.ca/psykopat/tutorials/skin_modifier.htm

 

Videos by Paul Greveson that explains how to use the skin modifier in more details (its not related to Jedi Academy, just the skin modifier part):

http://www.3dworldmag.com/page/3dworld?entry=3d_world_114_s_3ds

 

Tools that you need:

-3d studio max 4.x, 5, 6, 7 or 8 (9 still possibly works but i have never tested it)

 

-The skeleton:

http://psyko3d.50webs.com/tools/JK3Skeleton.zip

 

-The JO SDK (yes even if you are modding JA)

http://jediknight3.filefront.com/file/;2433

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1.Take the XSIImporter.dli plugin (from the JO SDK toolkit) and place it in your 3D Studio Max plugin dir, restart 3D max, you will now have a softimage XSI plugin exporter for JK2 & JK3.

 

2.You'll just have to import a default stance for the lower body...or manually place it around the skeleton (which will probably turn out bad). So try to find a neutral animation frame sequence and import that, im pretty sure there are .cfg files that list which animation is triggered at a given frame for the quake 3 model.

 

You are not 80 - 90% done, at least not for the whole process...you still have to skin the mesh to the skeleton, segment the model, cap the segments, link the hierarchy, export and then compile ;).

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