Gatherum Posted October 4, 2009 Share Posted October 4, 2009 Hello. I am having something of an issue regarding Bao-Dur's Remote. For some reason it is appearing as a giant, four-legged walker with three camera-like photoreceptors: No doubt, it looks rather menacing...not to mention that it's sort of ridiculous, given that it's...well...a remote, and I would like it to be changed back to its original skin, which is that of a sphere not bigger than Bao-Dur's hand. I found a few .mdl, .mdx, .tga, and .txi files in my Override folder that looked to be related to the Remote. They are as follows: pc_remote.mdl pc_remote.mdx remote1.tga remote2.txi pc_rem.tga pc_rem.txi po_premote.tga All of these are from Final Touch. However, it did not seem to matter whether or not these were in or out of the Override folder. The Remote persists in appearing as a walker, and I am confounded. Am I looking at the wrong files...or...what happened? How do I fix this? If fixing this involves .2da editing, sure...but I'll need directions on that. Many thanks for the help. ^^ EDIT: Again, on a side-note, does Holowan have an IRC Channel? If so, name and server? Link to comment Share on other sites More sharing options...
DarthParametric Posted October 4, 2009 Share Posted October 4, 2009 Lol. That's actually pretty cool - never saw that model before. If you've taken out the Remote's model files from the Override directory and you're still seeing it then it will likely be an edited appearance.2da that is the culprit. Is Final Touch the only mod you have installed? Link to comment Share on other sites More sharing options...
Gatherum Posted October 4, 2009 Author Share Posted October 4, 2009 No, I have a myriad of others as well, a large portion of them reskins, none of which deal with the Remote. I take this to mean that it is the appearance.2da then? (I could also be noted that the Remote's legs don't move, nor does it attack.) EDIT: Another problem: Some of the Mercenaries in that area have been replaced by Mandalorians (with a new skin of Mandalorian Armor, to boot). I saw them from afar and thought, "Oh, snap. Awesome, difficult battle ahead." That is, until I found that they were all neutrals (did not attack), had no weapons, and were all labeled "Esok". There is no way that this is not an error. How does one edit character/creature behavior again? Link to comment Share on other sites More sharing options...
DarthParametric Posted October 4, 2009 Share Posted October 4, 2009 Try this - Bao-Durs_Remote_Appearance_Fix.7z (244 KB) Just patches appearance.2da to restore the Remote's vanilla settings. How does one edit character/creature behavior again?A number of ways potentially, depending on what it is you want to change. Link to comment Share on other sites More sharing options...
Gatherum Posted October 4, 2009 Author Share Posted October 4, 2009 ...goddamn, it didn't even work. Removed the files from Override and everything. ...I think I'm going to have to reinstall the game... o.o Link to comment Share on other sites More sharing options...
HdVaderII Posted October 4, 2009 Share Posted October 4, 2009 Woah. That model is really cool. That'd be very interesting to figure out how that happened. Link to comment Share on other sites More sharing options...
Rtas Vadum Posted October 4, 2009 Share Posted October 4, 2009 ...goddamn, it didn't even work. Removed the files from Override and everything. ...I think I'm going to have to reinstall the game... o.o Is there a .utc file that refers to the remote? That might also be causing the problem. The "Pc_Remote" files are used for a remote that fuctions similar to Bao-Dur's, with a few extras. Lol. That's actually pretty cool - never saw that model before. I believe that's one of the Droids that spawn on M4-78. Possibly a cleaner droid, I forget since I last played through it. Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 I have another, unrelated question (yes, this will probably serve as my query thread, so I don't flood the forum with them. I am sure that I will have many) concerning the Holowan Plugin. It's a pretty awesome Mod and I would like to add it (especially given that Final Touch, I think, is the/a culprit for the problems I've been having, and thus, I would like to try something else). However, I have used it before, and the thing that bothered me was that nearly every corpse on the Peragus Administration Level was replaced with lootable corpses that each contained a replica of the Exile Hoth Robes, as well as the datapads relating to them. The Maintenance Officer corpse was also replaced with one of these corpses. I was also put off by the fact that the morgue corpse had a lightsaber in it. If anyone is familiar with the Plugin, I would appreciate it if they could relay to me which files cause this. I was also turned off by Kreia being Darth Traya at the beginning, and maybe the Super Enhanced Difficulty, but I know how to take care of those, I think. The reason I don't want those element is because they make the game TOO easy. Thanks again. ^^ Link to comment Share on other sites More sharing options...
Rtas Vadum Posted October 5, 2009 Share Posted October 5, 2009 I have another, unrelated question (yes, this will probably serve as my query thread, so I don't flood the forum with them. I am sure that I will have many) concerning the Holowan Plugin. It's a pretty awesome Mod and I would like to add it (especially given that Final Touch, I think, is the/a culprit for the problems I've been having, and thus, I would like to try something else). However, I have used it before, and the thing that bothered me was that nearly every corpse on the Peragus Administration Level was replaced with lootable corpses that each contained a replica of the Exile Hoth Robes, as well as the datapads relating to them. The Maintenance Officer corpse was also replaced with one of these corpses. I was also put off by the fact that the morgue corpse had a lightsaber in it. If anyone is familiar with the Plugin, I would appreciate it if they could relay to me which files cause this. I was also turned off by Kreia being Darth Traya at the beginning, and maybe the Super Enhanced Difficulty, but I know how to take care of those, I think. The reason I don't want those element is because they make the game TOO easy. Thanks again. ^^ When I used Final Touch, those things didn't happen. There are supposed to be a few new loot-able bodies and containers on Peragus, but not every existing body. What order did you install Final Touch and The Super Enhanced mod in, and whichever way, did you get any errors, either when you used the patcher to install final touch, or when you added the files to the override for Super Enhanced? Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 When I used Final Touch, those things didn't happen. There are supposed to be a few new loot-able bodies and containers on Peragus, but not every existing body. What order did you install Final Touch and The Super Enhanced mod in, and whichever way, did you get any errors, either when you used the patcher to install final touch, or when you added the files to the override for Super Enhanced? No, no, no...the Super Enhanced Mod is included in the Holowan Plugin (or at least...I presume it to be). I just reinstalled the game (for the twelfth time), and did not include Final Touch since I figured that Holowan would more than serve a similar function (it is in my game now). Here is the Mod combination that I had installed previously (before the Holowan), in this order: The Sith Lords Restored Content Mod [v1.4; Beta] Final Touch Arrival on Nar Shaddaa Dialog Fix Hide Weapons in Animatons [v2.0] Lightsaber Parts Icon Fix Party XP Bug Fix Prologue, Peragus, and Harbinger Issue Correction Mod Telos Academy Fixes Weapon Finesse Icon Fix Telos Shuttle Crash Movie Fix [v1.0b] Alternate Handmaiden Appearance [v1.1] Armor Fix Metastasis Better Male Bodies Blue Lightning Dantooine Retexture [All Five Versions] Darth Sion Rotten [v2.0] G0-T0 Reskin G0-T0's Yacht Window Upgrade HK-47 Battered HK-50 and HK-51 Reskins Korriban Retexture Patch [v1.2] Kreia's Reflection New Admiral Onasi Ages New Harbinger Decor New Ravager Decor Nihilus - Lord of Hunger Reskins Visually Appealing Atris KotOR II Music Replacement Mod New Soundsets for TSL Animated Launcher [v1.0] Bodies Stay Concept Loading Screens Darth Nihilus Improved Exile Illusion Fight [v1.0] Kill the Ithorian Kreia's Assorted Robe Collection [v1.1] New Loading Screens Realistic Nar Shaddaa Skybox Workbench Rework Combat Simulation Arena Coruscant - Jedi Temple - Jedi Temple Expansion [v3.0] Ebon Hawk Kolto Tank Ebon Hawk Lab Station Enlightenment and Corruption Robes [v2.0] Fork Short Lightsabers High Level Force Powers [v2.0] - High Level Force Powers [v2.1] Patch Learning the Ways of the Force Multi-Stim [v1.0] Onderon Museum Upgrade Onderon Palace Expanded Prestige Meditation [v1.0] Super Content Mod Modified AI This is the combination I have now, in this order: TSL Holowan Plugin [v1.05] - Holowan Plugin Patch [v1.00] - Holowan Plugin TGA Fix The Sith Lords Restored Content Mod [v1.4; Beta] Arrival on Nar Shaddaa Dialog Fix Hide Weapons in Animatons [v2.0] Lightsaber Parts Icon Fix Party XP Bug Fix Prologue, Peragus, and Harbinger Issue Correction Mod Telos Academy Fixes Weapon Finesse Icon Fix Telos Shuttle Crash Movie Fix [v1.0b] Alternate Handmaiden Appearance [v1.1] Armor Fix Metastasis Better Male Bodies Blue Lightning Dantooine Retexture [All Five Versions] Darth Sion Rotten [v2.0] G0-T0 Reskin G0-T0's Yacht Window Upgrade HK-47 Battered HK-50 and HK-51 Reskins Korriban Retexture Patch [v1.2] Kreia's Reflection New Admiral Onasi Ages New Harbinger Decor New Ravager Decor Nihilus - Lord of Hunger Reskins Visually Appealing Atris KotOR II Music Replacement Mod New Soundsets for TSL Animated Launcher [v1.0] Bodies Stay Concept Loading Screens Darth Nihilus Improved Exile Illusion Fight [v1.0] Kill the Ithorian Kreia's Assorted Robe Collection [v1.1] New Loading Screens Realistic Nar Shaddaa Skybox Workbench Rework Combat Simulation Arena Coruscant - Jedi Temple - Jedi Temple Expansion [v3.0] Ebon Hawk Kolto Tank Ebon Hawk Lab Station Enlightenment and Corruption Robes [v2.0] Fork Short Lightsabers High Level Force Powers [v2.0] - High Level Force Powers [v2.1] Patch Learning the Ways of the Force Multi-Stim [v1.0] Onderon Museum Upgrade Onderon Palace Expanded Prestige Meditation [v1.0] Super Content Mod Modified AI Aside from the Holowan Plugin, Final Touch being absent, and TSLRCM being second instead of first, it is essentially the same. Link to comment Share on other sites More sharing options...
JuniorModder Posted October 5, 2009 Share Posted October 5, 2009 I'm sure most people will be appalled at the number of mods that you have, but to tell you the truth, I have more than that. That resulted in the Harbinger not docking on Peragus, Atton not talking to me, and T3 stuck looking like a Devaronion for whatever reason. Anyhow, I don't have any idea why he looks like that though. And 2da editing is still on my list of things to learn about modding. JuniorModder Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 I had the same problem regarding the Harbinger Docking Issue, as well as some triggers not working while inside the Harbinger. I was able to fix this, strangely, by extracting the .gits for those modules to the Override Folder. :/ Link to comment Share on other sites More sharing options...
Watcher07 Posted October 5, 2009 Share Posted October 5, 2009 More often than not, issues like the one you're having come from a .utc or .uti referencing the wrong line in a .2da. Throughout the course of installing mods, if you have quite a few that make changes to say, appearance.2da then the line item can sometimes be moved and when the .uti or .utc references it, instead of seeing for example Bao-Dur's remote, it instead sees the other item you have there. Fixing the problem can be done either by finding out where what you're trying to reference should be in the .2da and moving it back, or more easily accomplished by just changing the reference line in your .uti or .utc. Most of the time if you're installing a ton of mods like that, it ends up being more of a headache tracking down and adjusting points in your .2da than it is to simply make a quick change in the .utc or .uti. There of course can be more things like scripts or whatnot that can cause problems, just what I mentioned is typically (in my limited experience) the root issue. Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 I will remember that for the future. Thanks very much. ^^ Edit: Oh, this is just DANDY. Now, after installing those mods, I'm getting some goddamned crash issue every time I try to start a new game. Sometimes, I wonder why I bother. What the hell is the trigger for taking me to the character creation screen? I have seriously had it with all of this BS. Link to comment Share on other sites More sharing options...
DarthParametric Posted October 5, 2009 Share Posted October 5, 2009 ...goddamn, it didn't even work. Removed the files from Override and everything.In that case it's probably an edited module file, as they go in the Modules folder, not the Override. Oh, this is just DANDY. Now, after installing those mods, I'm getting some goddamned crash issue every time I try to start a new game. Lol. You can't install that many mods and not expect some serious incompatibility issues. Especially given the extensive amount of changes that some of them make. Plus a number of them are old and likely have unresolved bugs. I seem to recall the one time I tried the Holowan plugin it was buggy as hell, so I'd ditch that for starters. Then ask yourself if you actually need half those other mods. Rextures and simple mods like weapons and the like are fine, but anything that makes extensive script and module alterations is often a recipe for dramas. Also, you should be installing any mods that don't use TSLPatcher first, and those that do last. If you have a bunch of mods that make 2DA edits etc without using TSLPatcher then you are going to run into troubles. Link to comment Share on other sites More sharing options...
Watcher07 Posted October 5, 2009 Share Posted October 5, 2009 Looking at your mods, right off the bat you have alot of mods that are altering the appearance.2da and baseitems.2da files. Also alot of your files have shared scripts with other ones that are going to conflict. To put it simply, TSL Patcher is an awesome program, there's no doubt, but its far from perfect. It will piece together your .2da's pretty well but the .uti's, and .utc's are still almost assuredly referencing some wrong spots. Won't necessarily be game breaking, but you do it enough times, and who knows. Also, the whole shared scripts thing is going to make some scripts not fire, others fire too soon, and some just plain crash out. Best recommendation is if you're not super familiar with editing .2da's and scripts and all that yet, you might just want to start with the Restoration project, coruscant temple and expansion and peragus harbinger correction mod. The Restoration project thread plainly states that it works well with those particular mods. Even Jonathan7's Force Fashion II mod works well as long as you recopy a couple of dialogue files from the Restoration Project after you install his. You can also use your reskins as they are just simply .tga files that will replace the in game skins. As you go along and learn more about modding you'll find out the things you need to do to create your own compatibility fixes on the fly to make more and more mods work together. Most of the senior modders will be happy to make compatibility patches for a couple of large mods to play nice together (USM and Restoration Mod for instance) but when it comes down to getting a list like you have to play nice, most people are going to recommend you learn the steps to make them work yourself since it doesn't take too much time to learn the ropes of. The forumites are always around to offer guidance after you check out some of the excellent tutorials. Anyway, best of luck, and remember not to get too frustrated, it just takes a little practice to get into the swing of things. Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 Maybe so...I'll try cutting back, I guess. The list I had above was actually arrived at through trial and error...its pretty much the most compatible thing in terms of lessening Override conflicts, save for those involving textures and models, which I don't worry about too much. I think I might go back to Final Touch...it was compatible with TSLRCM, that being the one that is most important in my book. Holowan Plugin had six DLG conflicts. -.- That said, I'm not doing USM either. I do hope they make TSLRCM, M4-78, and the Jedi Temple compatible when the former is done. That would be epic. I...guess I'll keep the minor additions, such as the Workbench Rework and stuff...I'll try to limit the stuff that alters appearance.2da...or uses too many .utc's. Super Content Mod seems okay, since the files for it install in a separate folder in Override. I dunno...I'll screw with it. Edit: To those who use Final Touch... ...when you get to the point where you meet the Mark II Excavator Droids (with skins not unlike the cleaning droid encountered on Nar Shaddaa), do they just kinda stand there and take your assault without retaliating? Though I am sure it could be another issue with the Mods I have, I felt that I should check on here first to see if anyone else noticed this little bug. I like their new skin, but I find it odd that they don't really do anything. Also, I reinstalled the game, deciding this time to simply delete my saves and start over with the following Mods installed (in this order): KotOR II Vista and MAC OS X Icons The Sith Lords Restored Content Mod [v1.4; Beta] Final Touch [ModPack] Arrival on Nar Shaddaa Dialog Fix Hide Weapons in Animatons [v2.0] Lightsaber Parts Icon Fix Party XP Bug Fix Prologue, Peragus, and Harbinger Issue Correction Mod Telos Academy Fixes Telos Shuttle Crash Movie Fix [v1.0b] Weapon Finesse Icon Fix KotOR II Music Replacement Mod New Soundsets for TSL Better Male Bodies Blue Lightning Dantooine Retexture [All Versions] Darth Sion Rotten [v2.0] G0-T0 Reskin G0-T0's Yacht Window Upgrade HK-50 and HK-51 Reskins Korriban Retexture Patch [v1.2] Kreia's Reflection New Admiral Onasi Ages New Harbinger Decor New Ravager Decor Nihilus - Lord of Hunger Reskin Visually Appealing Atris Animated Launcher [v1.0] Bodies Stay Concept Loading Screens Darth Nihilus Improved Exile Illusion Fight [v1.0] Kill the Ithorian New Loading Screens Realistic Nar Shaddaa Skybox Workbench Rework Coruscant - Jedi Temple - Jedi Temple Expansion [v3.0] Ebon Hawk Lab Station Fork Short Lightsabers High Level Force Powers [v2.0] - High Level Force Powers Patch [v2.1] Multi-Stim [v1.0] Onderon Museum Upgrade Onderon Palace Expanded Prestige Meditation [v1.0] Super Content Mod Mods that were previously included, but omitted this installation: TSL Holowan Plugin [v1.05] - TSL Holowan Plugin Patch [v1.00] - TSL Holowan Plugin TGA Fix Bao-Dur's Remote Appearance Fix Alternate Handmaiden Appearance [v1.1] Armor Fix Metastasis HK-47 Battered Kreia's Assorted Robe Collection [v1.1] Modified AI Combat Simulation Arena Ebon Hawk Kolto Tank Enlightenment and Corruption Robes [v2.0] Learning the Ways of the Force Not the most extensive omission, but the results are promising. There have thus far been no failed triggers. That means that the Harbinger arrived when it was supposed to, Kreia arrived to inform the Exile that their enemy had arrived, said Exile recognized her room on said ship, Sion appeared down the hallway as he was meant to, and the confrontation between him and Kreia took place. The textures of the Matuki Armored Robe that was included in the crate in the Exile's room (added via Final Touch) also displayed correctly, something that it did not do in any previous installation (if you want to see what it was like before, refer to the screenshot in the OP). The only bugs that I have encountered thus far are that, when Kreia meets the exile and joins the party, she remains silent for a moment and a dialogue line appears at the bottom that only contains the word "Three." Fortunately, it ends in about two seconds and her dialogue commences as normal. I have also noticed a peculiar effect in which some of T3's dialogue lines display, yet they are not accompanied by audio dialogue (put simply, the droid doesn't beep). This does not occur in all of his lines, but it is odd. A very minor error also occurred, where, when one of the Handmaiden Sisters is shown approaching your ship on Citadel Station to steal it, she appears unhooded, and thus, the hood removal animation does not occur. Other than that, she performed her usual movements. Other than those minor bugs, things are looking pretty good so far. I am currently in the house arrest apartment on Telos, and Grenn just released me from said house arrest. I'll see what happens as I go further. Link to comment Share on other sites More sharing options...
DarthParametric Posted October 5, 2009 Share Posted October 5, 2009 I have also noticed a peculiar effect in which some of T3's dialogue lines display, yet they are not accompanied by audio dialogue (put simply, the droid doesn't beep). This does not occur in all of his lines, but it is odd.That's a bug in vanilla TSL that I think may have been accentuated (rather than resolved) by the Prologue, Peragus, and Harbinger Issue Correction Mod. Certainly it has seemed to be more pronounced on the occasions when I've had that mod installed. Link to comment Share on other sites More sharing options...
Gatherum Posted October 5, 2009 Author Share Posted October 5, 2009 Did it tend to happen on the Ebon Hawk, especially? I got many instances of that while I spoke to him there. My Intelligence was 16, so I was able to get him to play the Holo of Bastila. The majority of his lines expressed when asking him questions about it afterward failed to play the audio. Same thing with a lot of the dialogues when upgrading his Memory Core and what else. I know that at least one of those lines is a vanilla issues. Happened on the XBox version. I don't know about a majority, though. Link to comment Share on other sites More sharing options...
Gatherum Posted October 6, 2009 Author Share Posted October 6, 2009 Well, I just did everything on Citadel Station. No problems there. I am now on Telos' surface. Bao-Dur's Remote is now appearing correctly. He now bears the appearance of a Sith Probe Droid, which, I believe, is what Final Touch intended. Bao-Dur's new skin also appears to be functioning properly. The Mercenaries no longer appear as Mandalorians. Though I suppose I would have liked to fight Mandalorians at this point in the game, I can only assume that they were never meant to be there in the first place, Final Touch or not. I'm happy as long as everything works. Will keep going further to see how things play out. Link to comment Share on other sites More sharing options...
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