gweedodung Posted October 21, 2009 Posted October 21, 2009 Hi All, Just a quick Beta test to check file structure, make sure shaders are there etc... I welcome feedback but I probably wont change too much as this is just a quick change to a previously released map. I am releasing a newer version for Jedi Academy shortly. Thanks, Juan
razorace Posted October 23, 2009 Posted October 23, 2009 Looks cool. I suggest that you move fall-kill-zone down from the sides of the rocket train. It looks better if the player falls a little bit before dieing and allows jetpack users a few seconds to recover if possible.
gweedodung Posted October 23, 2009 Author Posted October 23, 2009 Thanks all So It loads, has all the shaders etc? You made It to the end? I know the credits still dont work. Thanks razorace, I will change fall-kill-zone down in the JA version. Never thought about jet packs.... There is a trigger you could possibly fly over also.... ~Juan
katanamaru Posted November 1, 2009 Posted November 1, 2009 Tried it and it doesn't work. Few problems were: Jango is invisible. Falcon missing textures. Train missing textures. That's as far as a I got. I didn't want to play anymore. I went through your pk3 to see if something was just packed wrong, and man it is a mess in there. In your rrt20 folder there is a pk3 for 'sp_jangofett' and 'rrt20' pk3. Openning the rrt20.pk3 reveals another 'sp_jangofett.pk3'. Then there is a folder labeled 'The Fetts' and guess what is in there? 'sp_jangofett.pk3' and 'sp_bobafett.pk3', and in all those fett pk3's there is not a single texture for the kyle skin to reference. Oh yeah, there is also a folder titled 'base', and guess what is in there: yep another 'sp_jangofett.pk3.' So I reccommend you go through and clean up your pk3, and then test it in a clean base folder. One that doesn't have any mods, no matter how small or insignifficant, and see if it works then.
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