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Custom teams crash


Alexrd

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I've created some custom teams, using already existing assets models, but after I start playing my mod, it crashes after a while... Here's my .lua file:

 

--

-- Copyright © 2005 Pandemic Studios, LLC. All rights reserved.

--

 

-- load the gametype script

Conquest = ScriptCB_DoFile("ObjectiveConquest")

ScriptCB_DoFile("setup_teams")

 

-- These variables do not change

ATT = 1

DEF = 2

 

-- Empire Attacking (attacker is always #1)

REP = ATT

CIS = DEF

 

---------------------------------------------------------------------------

-- FUNCTION: ScriptInit

-- PURPOSE: This function is only run once

-- INPUT:

-- OUTPUT:

-- NOTES: The name, 'ScriptInit' is a chosen convention, and each

-- mission script must contain a version of this function, as

-- it is called from C to start the mission.

---------------------------------------------------------------------------

 

function ScriptPostLoad()

 

AddDeathRegion("death")

AddDeathRegion("death1")

AddDeathRegion("death2")

AddDeathRegion("death3")

AddDeathRegion("death4")

 

 

 

 

SetProperty ("LibCase1","MaxHealth",1000)

SetProperty ("LibCase2","MaxHealth",1000)

SetProperty ("LibCase3","MaxHealth",1000)

SetProperty ("LibCase4","MaxHealth",1000)

SetProperty ("LibCase5","MaxHealth",1000)

SetProperty ("LibCase6","MaxHealth",1000)

SetProperty ("LibCase7","MaxHealth",1000)

SetProperty ("LibCase8","MaxHealth",1000)

SetProperty ("LibCase9","MaxHealth",1000)

SetProperty ("LibCase10","MaxHealth",1000)

SetProperty ("LibCase11","MaxHealth",1000)

SetProperty ("LibCase12","MaxHealth",1000)

SetProperty ("LibCase13","MaxHealth",1000)

SetProperty ("LibCase14","MaxHealth",1000)

 

 

SetProperty ("LibCase1","CurHealth",1000)

SetProperty ("LibCase2","CurHealth",1000)

SetProperty ("LibCase3","CurHealth",1000)

SetProperty ("LibCase4","CurHealth",1000)

SetProperty ("LibCase5","CurHealth",1000)

SetProperty ("LibCase6","CurHealth",1000)

SetProperty ("LibCase7","CurHealth",1000)

SetProperty ("LibCase8","CurHealth",1000)

SetProperty ("LibCase9","CurHealth",1000)

SetProperty ("LibCase10","CurHealth",1000)

SetProperty ("LibCase11","CurHealth",1000)

SetProperty ("LibCase12","CurHealth",1000)

SetProperty ("LibCase13","CurHealth",1000)

SetProperty ("LibCase14","CurHealth",1000)

 

 

 

EnableSPHeroRules()

 

DisableBarriers("SideDoor1")

DisableBarriers("MainLibraryDoors")

DisableBarriers("SideDoor2")

DisableBarriers("SIdeDoor3")

DisableBarriers("ComputerRoomDoor1")

DisableBarriers("StarChamberDoor1")

DisableBarriers("StarChamberDoor2")

DisableBarriers("WarRoomDoor1")

DisableBarriers("WarRoomDoor2")

DisableBarriers("WarRoomDoor3")

PlayAnimation("DoorOpen01")

PlayAnimation("DoorOpen02")

 

 

--This defines the CPs. These need to happen first

cp1 = CommandPost:New{name = "cp1"}

cp2 = CommandPost:New{name = "cp2"}

cp3 = CommandPost:New{name = "cp3"}

cp4 = CommandPost:New{name = "cp4"}

cp5 = CommandPost:New{name = "cp5"}

cp6 = CommandPost:New{name = "cp6"}

 

--This sets up the actual objective. This needs to happen after cp's are defined

conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,

textATT = "game.modes.con",

textDEF = "game.modes.con2",

multiplayerRules = true}

 

--This adds the CPs to the objective. This needs to happen after the objective is set up

conquest:AddCommandPost(cp1)

conquest:AddCommandPost(cp2)

conquest:AddCommandPost(cp3)

conquest:AddCommandPost(cp4)

conquest:AddCommandPost(cp5)

conquest:AddCommandPost(cp6)

 

conquest:Start()

 

end

 

function ScriptInit()

-- Designers, these two lines *MUST* be first.

 

SetPS2ModelMemory(4056000)

 

SetMapNorthAngle(180, 1)

SetMaxFlyHeight(30)

SetMaxPlayerFlyHeight (30)

AISnipeSuitabilityDist(30)

 

 

 

SetMemoryPoolSize("Music", 33)

 

ReadDataFile("ingame.lvl")

 

 

ReadDataFile("sound\\cor.lvl;cor1cw")

 

ReadDataFile("SIDE\\rep.lvl",

"rep_inf_ep2_rifleman",

"rep_fly_assault_DOME",

"rep_fly_gunship_DOME",

"rep_inf_ep2_rocketeer",

"rep_inf_ep2_engineer",

"rep_inf_ep2_sniper",

"rep_inf_ep3_officer",

"rep_inf_ep2_jettrooper")

 

ReadDataFile("SIDE\\cis.lvl",

"cis_hero_darthmaul")

 

ReadDataFile("SIDE\\imp.lvl",

"imp_inf_rifleman",

"imp_inf_rocketeer",

"imp_inf_engineer",

"imp_inf_sniper",

"imp_inf_officer",

"imp_inf_dark_trooper")

 

ReadDataFile("SIDE\\jed.lvl",

"jed_knight_01",

"jed_knight_02",

"jed_knight_03",

"jed_knight_04",

"jed_master_01",

"jed_master_02",

"jed_master_03")

 

ReadDataFile("SIDE\\all.lvl",

"all_hero_luke_jedi")

 

ReadDataFile("SIDE\\tur.lvl",

"tur_bldg_laser")

 

 

SetupTeams{

 

rep = {

team = REP,

units = 80,

reinforcements = 100,

soldier = { "rep_inf_ep2_rifleman",7, 25},

assault = { "rep_inf_ep2_rocketeer",1, 4},

engineer = { "rep_inf_ep2_engineer",1, 4},

sniper = { "rep_inf_ep2_sniper",1, 4},

officer = {"all_hero_luke_jedi",1, 1},

special = { "rep_inf_ep2_jettrooper",1, 4},

 

},

cis = {

team = CIS,

units = 80,

reinforcements = 100,

soldier = { "imp_inf_rifleman",7, 25},

assault = { "imp_inf_rocketeer",1, 4},

engineer = { "imp_inf_engineer",1, 4},

sniper = { "imp_inf_sniper",1, 4},

officer = {"cis_hero_darthmaul",1, 1},

special = { "imp_inf_dark_trooper",1, 4},

}

}

 

AddUnitClass(REP, "jed_knight_01", 1, 1)

AddUnitClass(REP, "jed_knight_02", 1, 1)

AddUnitClass(REP, "jed_knight_03", 1, 1)

AddUnitClass(REP, "jed_knight_04", 1, 1)

AddUnitClass(CIS, "jed_master_01", 1, 1)

AddUnitClass(CIS, "jed_master_02", 1, 1)

AddUnitClass(CIS, "jed_master_03", 1, 1)

 

 

 

-- Level Stats

ClearWalkers()

AddWalkerType(0, 1) -- 8 droidekas (special case: 0 leg pairs)

AddWalkerType(1, 0) --

AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each

AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each

local weaponCnt = 210

SetMemoryPoolSize("Aimer", 22)

SetMemoryPoolSize("AmmoCounter", weaponCnt)

SetMemoryPoolSize("BaseHint", 250)

SetMemoryPoolSize("EnergyBar", weaponCnt)

SetMemoryPoolSize("EntityCloth", 18)

SetMemoryPoolSize("EntitySoundStream", 10)

SetMemoryPoolSize("EntitySoundStatic", 0)

SetMemoryPoolSize("MountedTurret",12)

SetMemoryPoolSize("PathFollower", 50)

SetMemoryPoolSize("Navigator", 50)

SetMemoryPoolSize("Obstacle", 375)

SetMemoryPoolSize("SoundSpaceRegion", 38)

SetMemoryPoolSize("TentacleSimulator", 0)

SetMemoryPoolSize("TreeGridStack", 140)

SetMemoryPoolSize("UnitAgent", 50)

SetMemoryPoolSize("UnitController", 50)

SetMemoryPoolSize("Weapon", weaponCnt)

SetMemoryPoolSize("EntityFlyer", 4)

 

SetSpawnDelay(10.0, 0.25)

ReadDataFile("cor\\cor1.lvl","cor1_Conquest")

SetDenseEnvironment("True")

-- SetMaxFlyHeight(30)

--SetMaxPlayerFlyHeight (30)

AddDeathRegion("DeathRegion1")

 

-- Sound Stats

 

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")

AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)

AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

 

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")

AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

 

OpenAudioStream("sound\\global.lvl", "cw_music")

-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")

-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")

OpenAudioStream("sound\\cor.lvl", "cor1")

OpenAudioStream("sound\\cor.lvl", "cor1")

-- OpenAudioStream("sound\\cor.lvl", "cor1_emt")

 

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)

SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)

SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)

SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

 

SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)

SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)

SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)

SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

 

SetOutOfBoundsVoiceOver(2, "Repleaving")

SetOutOfBoundsVoiceOver(1, "Cisleaving")

 

SetAmbientMusic(REP, 1.0, "rep_cor_amb_start", 0,1)

SetAmbientMusic(REP, 0.8, "rep_cor_amb_middle", 1,1)

SetAmbientMusic(REP, 0.2, "rep_cor_amb_end", 2,1)

SetAmbientMusic(CIS, 1.0, "cis_cor_amb_start", 0,1)

SetAmbientMusic(CIS, 0.8, "cis_cor_amb_middle", 1,1)

SetAmbientMusic(CIS, 0.2, "cis_cor_amb_end", 2,1)

 

SetVictoryMusic(REP, "rep_cor_amb_victory")

SetDefeatMusic (REP, "rep_cor_amb_defeat")

SetVictoryMusic(CIS, "cis_cor_amb_victory")

SetDefeatMusic (CIS, "cis_cor_amb_defeat")

 

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")

SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")

--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")

SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")

SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")

SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")

SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")

SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

 

 

-- Camera Stats

--Tat 1 - Dune Sea

AddCameraShot(0.419938, 0.002235, -0.907537, 0.004830, -15.639358, 5.499980, -176.911179);

AddCameraShot(0.994506, 0.104463, -0.006739, 0.000708, 1.745251, 5.499980, -118.700668);

AddCameraShot(0.008929, -0.001103, -0.992423, -0.122538, 1.366768, 16.818106, -114.422173);

AddCameraShot(0.761751, -0.117873, -0.629565, -0.097419, 59.861904, 16.818106, -81.607773);

AddCameraShot(0.717110, -0.013583, 0.696703, 0.013197, 98.053314, 11.354497, -85.857857);

AddCameraShot(0.360958, -0.001053, -0.932577, -0.002721, 69.017578, 18.145807, -56.992413);

AddCameraShot(-0.385976, 0.014031, -0.921793, -0.033508, 93.111061, 18.145807, -20.164375);

AddCameraShot(0.695468, -0.129569, -0.694823, -0.129448, 27.284357, 18.145807, -12.377695);

AddCameraShot(0.009002, -0.000795, -0.996084, -0.087945, 1.931320, 13.356332, -16.410583);

AddCameraShot(0.947720, -0.145318, 0.280814, 0.043058, 11.650738, 16.955814, 28.359180);

AddCameraShot(0.686380, -0.127550, 0.703919, 0.130810, -30.096384, 11.152356, -63.235146);

AddCameraShot(0.937945, -0.108408, 0.327224, 0.037821, -43.701199, 8.756138, -49.974789);

AddCameraShot(0.531236, -0.079466, -0.834207, -0.124787, -62.491230, 10.305247, -120.102989);

AddCameraShot(0.452286, -0.179031, -0.812390, -0.321572, -50.015198, 15.394646, -114.879379);

AddCameraShot(0.927563, -0.243751, 0.273918, 0.071982, 26.149965, 26.947924, -46.834148);

 

end

 

Coud you tell me if I'm doing something wrong?

 

Thanks in advance. ;)

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