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Using E-11 blaster in GMAX ??


Dark Jedi Han

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Posted

-The blaster should be in assets1.pk3, under models\weapons2

-To open a .pk3 use winzip or winrar

-The model is either in .md3 or .glm format so you'll need software that can import .md3 or .glm.

Posted

Don't really know, but I don't really think it's that high either. These are just cilinders thrown into a "rifle" lol. But I think it'll be quite high, because now it ins't even close to the half of the rifle... But I hope for the best :)

 

And thanks for the advice!

Again!

Posted

e112customeditionrifle.png

 

What I have until now. I'm going to try it out like this first, to see if I can make it better. Then I'll add more details and after another test, I'll release the file if it works.

 

Any suggestions?

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