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Mask Model Problem!


Elite Duck

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Okay, I've been trying to finish the golden headband for Endar Spire X-Panded (It is a Verpine Headband (g_i_mask11)). The icon and everything in the equip screen shows up fine, but when I equip it, it shows up as a Light Scan Visor :eek:(g_i_mask01). Here is what I have put in the general section of the uti file:

 

UTI FILE NAME: g_i_mask71.uti

TemplateResRef + Tag: goldmask71

Base Item: Mask

Cost: 200

Additional Cost: 2000

Palette ID: 1

Upgrade Level: 0

Charges: 0

Stack Size: 1

Model Variation: 71

 

The icon name is ii_mask_071.tga

The skin for the item is: goldenmask71.tga

 

If anyone can tell me what the problem is, I would be extremely grateful.

 

|-Epic-Duck-| :confused:

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Right! (Slaps forehead). I'll go look for a tutorial. Thanks Candy! :lol:

 

Edit: Small problem!

 

I've downloaded NWMax but when I download gmax FROM THEIR OFFICAL WEBSITE it stars installing fraps! Why is it installing a capture software instead of gmax?

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Awsome! Thanks! So do I open up the mdl and change all the Mask_11'a to Mask_71's? Or something else? There don't seem to be any tutorials about making custom masks. Apart from one which is to do with modeling a new one. A bit annoying. So I use mdlops to make the mdl into acsii.mdl right. Then what do I do in the hex editor?

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But all it says in the renamer box is I_VerpHbnd. There aren't any mask numbers or texture names. Sorry about this, it's just one of those times where you get stuck and it just gets really complicated. So I'll go through everything I'm doing.

 

1. I go into Kotor Tool and extract the i_mask11.mdl and .mdx to a folder. Then open up the mdl in mdlops and read it. But there aren't any texture names.

 

Do I have to go into the hex editor first?

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