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A minor question concerning the Alamo importer


SimonKTemplar

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I've been trying to import the Star Destroyer model (and others) into max using the Alamo importer, but I've got an issue... Problem is that when I import the model, I always get the ravaged version with all hardpoints broken off.

 

The model I've been importing is

EV_STARDESTROYER.ALO

 

Can someone tell me how to import the whole model without its hardpoints broken off, or if it's another file I should be looking for?

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