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Dialog Editor Problems


TimBob12

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Hi again,

I am currently using DLGEditor to edit my dialogues. I am using some conditional scripts that determine whether an entry is available.

 

The script is named "bm_certificate_check". When I enter the name into the conditional script box ( I am using K1 ) all is good. I can save and the size of the file changes. However when I run it in game the entry doesn't appear even when the conditions are met.

 

So I open up my dialog again but this time the conditional script box just says

"bm_certificate_c".

 

Any help would be appreaciated.

 

Thanks

 

TimBob12

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