Valrac Posted July 10, 2010 Share Posted July 10, 2010 I'm trying to edit some stats on HK-47 to give him more feats and possibly better starting skills. However, none of the changes I make to the .2da files for the Combat Droid Class or the .utc file for HK seem to be working when I put them in the Override folder (I'm saved right before installing the last part into HK to make sure the he spawns only after changes are applyed). I do have the Restored Content Mod installed with the compatibe version of the Ultimate Saber Mod and am begining to wonder if that has anything to do with it. Any help is appriciated. Link to comment Share on other sites More sharing options...
Seikan Posted July 10, 2010 Share Posted July 10, 2010 Tell me exactly which 2Da file are you trying to mod? and do you modify the p_hk47.utc? Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 10, 2010 Share Posted July 10, 2010 I have question for you: what version of TSLRCM do you have? If you have the latest version of TSLRCM - 1.6 - you shouldn't be using the patch. The USM patch hasn't been updated to work with the 1.6 version yet. I have no idea if that would affect your particular issue but it's definitely going to affect the game - if it's 1.6, that is. Link to comment Share on other sites More sharing options...
Valrac Posted July 10, 2010 Author Share Posted July 10, 2010 Seikan: I'm working on the classes.2da, feats.2da, skills.2da and p_hk47.utc. None of the changes I make to any of them seem to work when I dump them in the Override. It's like they're not even there. Sith Holocron: I am running 1.6, and I've noted a couple glitches within the game, but they aren't too severe and only seem to effect the USM side of things, not the TSLRCM side. Link to comment Share on other sites More sharing options...
Seikan Posted July 10, 2010 Share Posted July 10, 2010 Give a try to Featgain.2da, that's the feat gained per lvl, per class, guess which class is the combat droid, put more feat per lvl, end it should give the same result, don't you think? Link to comment Share on other sites More sharing options...
Valrac Posted July 10, 2010 Author Share Posted July 10, 2010 Ah! sorry, that's actually what I meant to put instead of feats.2da. It was the featsgain.2da file. Link to comment Share on other sites More sharing options...
Seikan Posted July 10, 2010 Share Posted July 10, 2010 oh, so hmmm, that's weird, bu at the worst case you can just use KSE to edit HK you know? °° Link to comment Share on other sites More sharing options...
Valrac Posted July 10, 2010 Author Share Posted July 10, 2010 yeah, but i feel like that's cheating...which feels really weird to say... Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 10, 2010 Share Posted July 10, 2010 Also, .utc file changes will not take effect if you already have a game with the specific person (HK-47) in progress, IIRC. Link to comment Share on other sites More sharing options...
Valrac Posted July 10, 2010 Author Share Posted July 10, 2010 As I said before, I save right before installing the last part so that he spawns fresh each time. Link to comment Share on other sites More sharing options...
Seikan Posted July 10, 2010 Share Posted July 10, 2010 Well, editing the UTC, is as cheated as cheating with kse, just think that you are editing the HK utc with KSE, instead of cheating it! Link to comment Share on other sites More sharing options...
Valrac Posted July 11, 2010 Author Share Posted July 11, 2010 Well, KSE isn't working either. Link to comment Share on other sites More sharing options...
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