Jump to content

Home

[KOTOR]Head problem


reivzje

Recommended Posts

Ok i got a slight problem here. I am working on a little mod to make Juhani look like a human. But looks like even the easiest task is hard for a beginner like me.

 

kotor0000b.jpg

 

This problem is so frustrating. Is it because i used only MDLops to rename the texture in the PFHC03-ascii.mdl ? Or something else ?

Link to comment
Share on other sites

DisableVertexBufferObjects=1 is already added to swkotor.ini but i will try dak's solution :)

 

EDIT: Another question where do i actually uncheck those boxes in "_g" because i am using the renamer and not the replacer (Yes i know quite a lame question)

Link to comment
Share on other sites

Before I can really help I need you to answer a couple questions (haha I feel like a psychiatrist):

 

Did you model the head (move vertices around)?

 

Are you trying to re-name the texture so that only Juhani uses it and not the head pfhc03?

Link to comment
Share on other sites

Ok so you should have your texture file, your mdl, and mdx. Open the .mdl in a hex editor (just get hex workshop, it's free) and replace all instances of pfhc03 to whatever you want the texture name to be - just make sure your new texture has the same number of characters as pfhc03, so I would probably just name it juhani. Then save your mdl and put it in your override with everything else - name your tga "juhani" like you named it in your hex editor.

 

This sounds really daunting and I shied away from this when people told me I needed to hex edit but it's really easy.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...