reivzje Posted July 30, 2010 Share Posted July 30, 2010 Ok i got a slight problem here. I am working on a little mod to make Juhani look like a human. But looks like even the easiest task is hard for a beginner like me. This problem is so frustrating. Is it because i used only MDLops to rename the texture in the PFHC03-ascii.mdl ? Or something else ? Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 30, 2010 Share Posted July 30, 2010 When you use mdlops uncheck ANY boxes that end in "_g". Link to comment Share on other sites More sharing options...
Yatsookey Posted July 30, 2010 Share Posted July 30, 2010 If dak's solution doesn't work, then try adding this line DisableVertexBufferObjects=1 to swkotor.ini under graphics options, that effect tends to happen on dantooine. Link to comment Share on other sites More sharing options...
reivzje Posted July 30, 2010 Author Share Posted July 30, 2010 DisableVertexBufferObjects=1 is already added to swkotor.ini but i will try dak's solution EDIT: Another question where do i actually uncheck those boxes in "_g" because i am using the renamer and not the replacer (Yes i know quite a lame question) Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 30, 2010 Share Posted July 30, 2010 Wait, so did you actually do any modeling to the head (move around any verts)? Link to comment Share on other sites More sharing options...
Canderis Posted July 30, 2010 Share Posted July 30, 2010 Do not use mdlops for heads. http://knightsoftheoldrepublic.filefront.com/file/Tainas_Replacer_for_KotOR_and_TSL;95792 Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 30, 2010 Share Posted July 30, 2010 OH my bad I was being stupid. Yeah what Canderis said. Use Taina's replacer and THEN don't check the boxes that say _g. Sorry! Link to comment Share on other sites More sharing options...
reivzje Posted July 30, 2010 Author Share Posted July 30, 2010 Ok i AM a bit confused now how can i change the pfhc03 texture to a different one in Tainas replacer ? Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 30, 2010 Share Posted July 30, 2010 Before I can really help I need you to answer a couple questions (haha I feel like a psychiatrist): Did you model the head (move vertices around)? Are you trying to re-name the texture so that only Juhani uses it and not the head pfhc03? Link to comment Share on other sites More sharing options...
Canderis Posted July 30, 2010 Share Posted July 30, 2010 You don't need to. You do that in a different file. It is not necessary. Link to comment Share on other sites More sharing options...
reivzje Posted July 30, 2010 Author Share Posted July 30, 2010 yes i am trying to re-name the texture so only Juhani uses it and no i havent changed anything on the model Link to comment Share on other sites More sharing options...
Dak Drexl Posted July 30, 2010 Share Posted July 30, 2010 Ok so you should have your texture file, your mdl, and mdx. Open the .mdl in a hex editor (just get hex workshop, it's free) and replace all instances of pfhc03 to whatever you want the texture name to be - just make sure your new texture has the same number of characters as pfhc03, so I would probably just name it juhani. Then save your mdl and put it in your override with everything else - name your tga "juhani" like you named it in your hex editor. This sounds really daunting and I shied away from this when people told me I needed to hex edit but it's really easy. Link to comment Share on other sites More sharing options...
Canderis Posted July 30, 2010 Share Posted July 30, 2010 wait, you are trying to replace juhani with that head? Link to comment Share on other sites More sharing options...
reivzje Posted July 30, 2010 Author Share Posted July 30, 2010 Yes and with a custom texture EDIT: IT WORKED! Thanks a bunch Dak Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.