mimiek Posted September 28, 2010 Share Posted September 28, 2010 Hi. I have created a custom model in blender but i don't know how to use it so i can have new weapon with my model. I tried search but found nothing. I have also looked in the modeling section but it's using gmax. Is there any way to use my model made in blender? If so please help i'd really appreciate that. and... May the force be with you. Link to comment Share on other sites More sharing options...
harIII Posted September 28, 2010 Share Posted September 28, 2010 There is a key tool that you need to use called NWmax which is only made for 3ds max and gmax. I recommend you use gmax. Make the model in blender and then hopefully you'll be able to convert the file over to something that gmax can use and then finish it up in there. Link to comment Share on other sites More sharing options...
mimiek Posted September 29, 2010 Author Share Posted September 29, 2010 So, what you're saying is to covert file to gmax format and then from there to game's format using that Nwmax, right? P.S Should i texture the model in blender or is there some separate file necessary? Link to comment Share on other sites More sharing options...
harIII Posted September 29, 2010 Share Posted September 29, 2010 correct - i'm not exactly sure of how to model or texture using blender, i personally use 3ds. I say try both, see which one is easier, and use the texture system of which ever is easier for you to use. Link to comment Share on other sites More sharing options...
DarthParametric Posted September 29, 2010 Share Posted September 29, 2010 If you are already proficient with Blender then do all your modelling and mapping there and then export your finished model as an OBJ. Do a search here for info on the GMax OBJ import plugin and how to use it to get your model into GMax. If you are just learning modelling then you'd probably be better off just starting straight in GMax, as it is a cut down version of 3DS Max v4 and much of the core functionality is still the same. You could do worse than learning how to use Max, even if it is the worst interface known to man. Link to comment Share on other sites More sharing options...
mimiek Posted September 30, 2010 Author Share Posted September 30, 2010 Thanks for responses:thmbup1: I think i will stick with blender then. One more question: If i texture the model in blender will it stay textured in game, after converting or is there separate file necessary? (sorry harIII could you make yourself clear?) Link to comment Share on other sites More sharing options...
DarthParametric Posted September 30, 2010 Share Posted September 30, 2010 By "texture in Blender" presumably you are referring to procedural textures? No, those are not usable in the game (or any game). You will need to UV map your model and make a raster texture for it (the TGA format is what is used for KOTOR). You are obviously new to this, so I suggest searching Google for tutorials on how to do this in Blender. Link to comment Share on other sites More sharing options...
mimiek Posted September 30, 2010 Author Share Posted September 30, 2010 um... yes i am pretty new to this. Hey could you give me the link to that GMax OBJ import plugin i really cant find it:giveup:(I've searched google too.) Link to comment Share on other sites More sharing options...
DarthParametric Posted September 30, 2010 Share Posted September 30, 2010 http://lucasforums.com/showpost.php?p=2544775&postcount=12 Link to comment Share on other sites More sharing options...
mimiek Posted September 30, 2010 Author Share Posted September 30, 2010 Thank you. Link to comment Share on other sites More sharing options...
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