Scraby Posted December 12, 2010 Share Posted December 12, 2010 hello,im new here to the forums,i wanted to ask i made a model in maya,and fixed the polys to 4000 so that the model could be imported into the game,but i have probs with how to import the model and what do i need to do to rig it into the game Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 12, 2010 Share Posted December 12, 2010 You need 3d studio max 4 up to 8 or XSI, if you dont have acess to any of them, you won't be able to compile it. Link to comment Share on other sites More sharing options...
Scraby Posted December 12, 2010 Author Share Posted December 12, 2010 thanks,i have an old version fo max... but i have lots of others like maya blender lightwave and milkshape... can any of these help out? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 12, 2010 Share Posted December 12, 2010 If you have max, that's what you'll need to rig the mesh, nothing else will work. There's some files in the original SDK too: http://jediknight3.filefront.com/file/Software_Development_Kit_SDK_Editing_Tools;2433 Mostly modview and carcass. Link to comment Share on other sites More sharing options...
Scraby Posted December 13, 2010 Author Share Posted December 13, 2010 thanks edit: i get this message when i load the model in modview FS_Readfile with empty name :/ Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 13, 2010 Share Posted December 13, 2010 That's a first one for me... What kind of model are you trying to load? modview is for .glm only. Read about setting up the tools here (called setting up the work path): Link to comment Share on other sites More sharing options...
Scraby Posted December 13, 2010 Author Share Posted December 13, 2010 i made a glm model but the thing is still there, here i uploaded the model,if you could take a look... i done everything u said but im still having the error http://jumbofiles.com/ohnp6vgi9qde Link to comment Share on other sites More sharing options...
Psyk0Sith Posted December 13, 2010 Share Posted December 13, 2010 You will never get this model to work in Jedi Academy. There are at least 7 steps involved in compiling a successful .glm. First thing you need is to get the proper skeleton, then your mesh needs to be fitted around it, because JA doesn't allow custom rigs (not for humanoids at least). Then you segment the model, then you rig it, create caps and finally export to .xsi then compile with carcass.exe. Link to comment Share on other sites More sharing options...
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