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Making Shiny Textures


Fallen Guardian

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Create a file with the same name as the texture, except for the extension which should be .txi. The file only needs to contain this:

 

envmaptexture CM_BareMetal

 

Use notepad, and when you save make sure you have selected "all" for "save as type", otherwise it will be named yourtexturename.txi.txt - and that wont work.

 

In the alpha channel of the texture you then select which parts you want to be shiny. paint black=makes that part shiny, grey = a bit less shiny, white = no shine. An alpha channel that is completely black will make the whole armor shiny. To understand what alpha channel is (if you dont already) i suggest that you read up about it, there are many tutorials out there.

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