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Adding helper-nodes to a head-model? (or: adding displayable masks and goggles)


Bob Ta'aar

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Well, as a few might know, I'm working on some alien heads to chose as PC. With the easy ones (Twi'lek, Zabrak and Devaronian) I'm doin' pretty well so far.

But now I noticed, that at least the female Twi'lek head (didn't check the other ones) doesn't have any MaskHook and GoggleHook nodes. This means, that the equipped headgear won't be displayed ingame (I know some like it that way anyways, me, I don't, and I feel my mod to be incomplete without that).

 

Now, I tried to simply add those nodes with an editor into the ascii-mdl. Worked fine as far as Gmax goes, but sadly, Taina's Replacer deletes them again (as they're not in the original model).

Is there a easier way to get them into the binary model than miro42's hex-editing?

I haven't used a hex-editor before in my life and haven't had the time to learn it so far ;). I might have to anyways though in order to make the full-body-model aliens usable.

But if there's an easier way simply for the helpers, I'd appreciate any tip :)!

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Oh, it IS possible indeed. I just got it working with miro42's hex-editing method. I don't know whether I was just lucky or what, but see for yourself:

 

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my lethan twi'lek with comletely functional headgear: lethan_headgear.jpg
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Oh, it IS possible indeed. I just got it working with miro42's hex-editing method. I don't know whether I was just lucky or what, but see for yourself:

 

Show spoiler
(hidden content - requires Javascript to show)
my lethan twi'lek with comletely functional headgear: lethan_headgear.jpg

 

Yeah, I was able to get the hooks on but they would never line up right. The would always be offset and not just quite right.

 

Can I get a backside shot, like to see how the band looks from the side or rear.

 

Congrats.

 

Share what/how with the forum.

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Well, the stuff is aligned pretty well, as you can see with the Sonic Nullifier equipped here:

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lethan_headgear2.jpg

 

The leather-band is part of the head's texture, so it has nothing to do with that :D.

 

However, I just noticed that the facial animations are all gone (just as with the Weequay-head I'm experimenting with). Old problems others got before with the hex-editing, I'll see if I get it to work properly yet.

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