Jump to content

Home

Scripting Help


TimBob12

Recommended Posts

Just as an aside, you can avoid giving creatures, waypoints and triggers (except mines) a Z axis value, but you cannot do that for placeables. Placeables do not snap immediately to the walkmesh - you must do it manually. I usually do this simply by looking at the Z axis of nearby placeables to give me an idea.

Link to comment
Share on other sites

You could always break an area down into smaller squares although it doesn't have to be a square I guess.

 

Breaking it down would be more efficient but covering the whole area in one big square shape thing would mean less work.

 

Either way its still a lot less work than finding each individual coordinate for NPCs and putting it in the git file.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...