kyle94katarn Posted June 28, 2011 Share Posted June 28, 2011 Hello everybody! I am new here and i'm sorry if i didn't post something about me but I am not expert in how forums work Lol! Anyway I am italian and i think my english will not be so good ... Anyway I made a map from a level of the fantastic game Jedi Knight: Dark Forces 2; it is the level when kyle meets Gorc and Pic...this is my first map and I still have a lot of work to do with it but I'll post a little preview and i think i will link the download when it will be finished...Can you tell me what do you think? remember, this is my first map, so it wont be special but I hope you like it and may the force be with you! http://www.youtube.com/watch?v=7WWejj6Zn0c Link to comment Share on other sites More sharing options...
Tinny Posted June 29, 2011 Share Posted June 29, 2011 Sweet, like you said it just needs some work and maybe the textures for the walls can be made to look like the textures from df2 for that level. Then thrown in a gorc and pic npc Link to comment Share on other sites More sharing options...
kyle94katarn Posted June 29, 2011 Author Share Posted June 29, 2011 Sweet, like you said it just needs some work and maybe the textures for the walls can be made to look like the textures from df2 for that level. Then thrown in a gorc and pic npc Thank you I've almost finished the map but I don't know how to create npcs can you or someone else tell me how to do that? Link to comment Share on other sites More sharing options...
irish_texan Posted June 30, 2011 Share Posted June 30, 2011 you need "pakscape" or "winrar", or the "NPC tool" that you can download at filefront. if you are using "pakscape" or "winrar", open up the "assets.pk3" file in your "base" folder, and click "ext_data". here you should find several folders, including "NPCs" and "sabers". click "NPCs" and then copy and paste one of the files inside (does not matter which one, you are going to be changing it anyway) and paste it somewhere else (outside the extraction program) like say, on your desktop for now. now, open up this NPC file and inside you should see something like this: alora { playerModel alora rank lt saber single_4 saberColor red weapon WP_SABER saberStyle 2 saberStyle 1 health 300 FP_HEAL 0 FP_LEVITATION 2 FP_SPEED 2 FP_PUSH 2 FP_PULL 2 FP_TELEPATHY 0 FP_GRIP 0 FP_LIGHTNING 0 FP_RAGE 0 FP_PROTECT 0 FP_ABSORB 0 FP_DRAIN 0 FP_SEE 0 FP_SABERTHROW 2 FP_SABER_DEFENSE 2 FP_SABER_OFFENSE 2 reactions 3 aim 3 move 5 aggression 3 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_REBORN sex female snd alora sndcombat alora sndjedi alora yawSpeed 120 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 0 } now, first change the very first line to the name you want. this will be the NPC spawn name. for example, here you could change "alora" to "gorc" and when you are all done you would be able to type "NPC spawn gorc" into the console and it would spawn your new NPC. the next thing you will want to do is change the "playermodel" line to whatever model you are using for "gorc". (you can find this model in the "models/players" folder of your assets.pk3) next, change the "weapon" line to one of these: WP_SABER WP_BRYAR_PISTOL WP_BLASTER WP_DISRUPTOR WP_BOWCASTER WP_REPEATER WP_DEMP2 WP_FLECHETTE WP_CONCUSSION WP_ROCKET_LAUNCHER WP_THERMAL WP_TRIP_MINE WP_DET_PACK WP_STUN_BATON WP_MELEE WP_EMPLACED_GUN WP_BOT_LASER WP_TURRET WP_ATST_MAIN WP_ATST_SIDE WP_TIE_FIGHTER WP_RAPID_FIRE_CONC WP_BLASTER_PISTOL WP_SCEPTER WP_TUSKEN_STAFF WP_TUSKEN_RIFLE WP_JAWA WP_NULL now, i have not played dark forces, so i don't know what weapon "gorc" uses. i will leave that to you. but if its not a lightsaber, you can of course erase the lines that define saber, saber color, and saber styles. when you have finished with that, change the force powers accordingly. again, i do not know who "gorc" is but i am sure you do so set the force powers to level 1, 2 or 3. you can also change force regeneration time and max force power with these lines. if the model you are using has multiple skins (several model.skin files inside it) you can choose a particular one of these by adding a line underneath the "playermodel" line. say the skin is labeled "model_default_gorc2.skin" in your "models/players/gorc" folder (in your assets.pk3). the specific skin would use a line like this: customSkin [>tab>] default_gorc2 next, if the character is female, add a line that says: sex [>tab>] female the "[>tab>]" means press the tab button; do not actually type "[>tab>]". now, i know i probably sound like i am giving directions to a baby, but i am just trying to be clear. i do not know how experienced or inexperienced you are with this stuff, so i am playing it safe. anyway, after you have done this, you can look around and change attributes like health, intelligence, aggression, run/walk speed, etc etc. then, save the file as a different name, and paste it BACK into your "NPCs" folder in "ext_data", using "pakscape" or whatever program you used. if you used the "NPC tool" download from "filefront", it makes all of this automatic, with neat little menus and all that. if you are having trouble, you should probably try that. well, that should do it! good luck. Link to comment Share on other sites More sharing options...
irish_texan Posted June 30, 2011 Share Posted June 30, 2011 hmm, that is all assuming you already have "Gorc" and "Pic" models... if not, the NPC files wont help you much. also, i watched some youtube vids and i now see that Gorc and Pic have orange lightsabers. also, Gorc's is twice as long as a regular lightsaber. if you want, i can tell you how to make his saber longer. just let me know. good luck, again... Link to comment Share on other sites More sharing options...
kyle94katarn Posted July 4, 2011 Author Share Posted July 4, 2011 hmm, that is all assuming you already have "Gorc" and "Pic" models... if not, the NPC files wont help you much. also, i watched some "YouTube" and i now see that Gorc and Pic have orange lightsabers. also, Gorc's is twice as long as a regular lightsaber. if you want, i can tell you how to make his saber longer. just let me know. good luck, again... there is already a version of gorc and pic lightsabers...Anyway can you tell me how do I create skins? the guide that u gave me before was really usefull but for example gorc is a gamorrean but as you saw he is orange and is different from a gamorrean...can you tell me how do i create a skin then? Link to comment Share on other sites More sharing options...
irish_texan Posted December 2, 2012 Share Posted December 2, 2012 there is already a version of gorc and pic lightsabers...Anyway can you tell me how do I create skins? the guide that u gave me before was really usefull but for example gorc is a gamorrean but as you saw he is orange and is different from a gamorrean...can you tell me how do i create a skin then? there are plenty of tutorials on that; basically it comes down to using GIMP to recolor the base skin and then replacing the file with your modified version. just google it youll find a good tutorial if you look hard enough. Link to comment Share on other sites More sharing options...
Kurgan Posted May 17, 2016 Share Posted May 17, 2016 How does GIMP compare to Paint.net? I admit I've used the latter a lot more. Of course back in the day we recall using other programs to create textures. Granted I haven't created anything for these games in a long time (ah, those were the days though!). Link to comment Share on other sites More sharing options...
K_Kinnison Posted May 17, 2016 Share Posted May 17, 2016 I used GIMP, it is good. But tends to be generic and you need a lot of add-ons. I had to use an add on cause it kept scaling the printing to fit, instead of keeping the proportions Now I use Paint.net, and much happier. THo i have had to add in a printing add on, since the base version scales the images to fit the printing area. Link to comment Share on other sites More sharing options...
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