jordo21 Posted August 10, 2011 Share Posted August 10, 2011 I have fond memories of playing the Star Wars D20 RPG system and I always wanted the stats in Kotor to be the same. So I am in the process of making a mod that converts the stats and other things to the Star Wars D20 Tabletop version. So far this is what I have in the mod: All the items have been changed to reflect the prices and stats of what is in various Star Wars d20 RPG books. Also all the classes have been changed to the d20 tabletop RPG version. And this is for Kotor 1 by the way. You can download it and try it yourself and see what you think at: http://hotfile.com/dl/126382289/92c4269/KotorD20Tabletop.zip.html Please let me know what you think, what you would like to see included, and any bugs you find. Thank you! Link to comment Share on other sites More sharing options...
Capibara Posted August 10, 2011 Share Posted August 10, 2011 Would you mind posting a more detailed read-me file or something like that, elaborating a bit more on the mod for those who don't know the tabletop version? Link to comment Share on other sites More sharing options...
jordo21 Posted August 12, 2011 Author Share Posted August 12, 2011 Would you mind posting a more detailed read-me file or something like that, elaborating a bit more on the mod for those who don't know the tabletop version? Ok so for more detail, basically most of the items got a price increase, replaced most of the items with the ones in the Star Wars d20 RPG books which has the affect of making ranged weapons more deadly but melee weapons are basically the same. The armor now has different levels of damage resistance instead of increasing defense. For classes, most of the classes got slightly more feats but some feats are now not available to pick from for certain classes. The Jedi classes overall got slightly less powers but more feats, with consulars getting the most powers but few feats, with jedi guardians getting the most feats but few power choices, and sentinels get even amount of powers and feats. Also the class skills got changed for most of the classes. Ummm, that’s all I can think of for now. Link to comment Share on other sites More sharing options...
bendarby24 Posted August 13, 2011 Share Posted August 13, 2011 you cant do it because i have tried and vp has treid and you just cant do it because it is hard coded Link to comment Share on other sites More sharing options...
LDR Posted August 13, 2011 Share Posted August 13, 2011 It's not hard-coded. It's easy to change weapon stats and such. I don't know about class skills, but maybe he could change the class names by going into the dialog.TLK file, I think. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted August 13, 2011 Share Posted August 13, 2011 You can change class skills I'm pretty sure, or at least add ones. In jonathan7's Character Start Up Changes he makes it so each class has persuade as a class skill. Link to comment Share on other sites More sharing options...
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